3rd
Celestial
Chimera

Celestial

 

 

Lantern Archon

 

Small ¾Æ¿ô»çÀÌ´õ(good, lawful)

Hit dice

1d8(4hp)

¿ì¼±±Ç

+4(Improved Initiative)

½ºÇǵå

Fly 60ft (¿Ïº®ÇÑ)

Armor Class

15(+1 size, +4񃧯)

°ø°Ý

2 ºûÀÇ ±¤¼± +2 Àå°Å¸®.

µ¥¹ÌÁö

ºûÀÇ ±¤¼± 1d6

½ÅÀå/±æÀÌ

5ft. by 5ft/5ft

½ºÆä¼È ¾îÅÃ

½ºÆç¶óÀÌÅ©

Ư¼ö ´É·Â

µ¥¹ÌÁö ¸®µà½º 20/+1, ¼¿·¹½ºÆ¼¾ó Ư¼º.

³»¼º±¼¸²

Fort 2, Ref 2, Will 2

´É·Â

Str 1, Dex 11, Con 10, Int 6, Wis 11, Cha 10

½ºÅ³*

 

ÇÇÆ®

Improved Initiative

±âÈÄ/ÁöÇü

¾ð´õ±×¶ó¿îµå¿Í ¶¥

Áý´Ü

´Üµ¶, ½Ö, ºÐ´ë(3-5)

CR

2

º¸¹°

¾ø´Ù

°¡Ä¡°ü

¾ðÁ¦³ª ¶ó¿ìÇ® ±Â

Advancement*

2-4 HD(small)

 

 

Hound Archon

 

Medium ¾Æ¿ô»çÀÌ´õ(Good, Lawful)

Hit dice

6d8+6(33hp)

¿ì¼±±Ç

+4(Improved Initiative)

½ºÇǵå

40ft. or 60ft*

Armor Class

19(+9 񃧯)

°ø°Ý

¹°±â +8±ÙÁ¢, 2ÁÖ¸Ô +3±ÙÁ¢; ȤÀº ±×·¹ÀÌÆ® ½º¿öµå +8/+3, ¹°±â +3 ±ÙÁ¢.

µ¥¹ÌÁö

¹°±â 1d8+2, ÁÖ¸Ô 1d4+1; ±×·¹ÀÌÆ® ½º¿öµå 2d6+2, ¹°±â 1d8+1

½ÅÀå/±æÀÌ

5ft. by 5ft/5ft

½ºÆä¼È ¾îÅÃ

 ½ºÆç¶óÀÌÅ©

Ư¼ö ´É·Â

 µ¥¹ÌÁö ¸®µà½º 10/+1, SR16, ¼¿·¹½ºÆ¼¾ó Ư¼º, Çâ±â, Alternate form.

³»¼º±¼¸²

 Fort 6, Ref 5, Will 6

´É·Â

 Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12

½ºÅ³*

 Concentration 8, Hide 7, Jump 9, Listen 8, Move silently 7, Sense motive 8, Spot 7, Wilderness, Lore 1

ÇÇÆ®

 Improved Initiative, Track

±âÈÄ/ÁöÇü

 ¾ð´õ±×¶ó¿îµå¿Í ¶¥

Áý´Ü

 ´Üµ¶, ½Ö, ºÐ´ë(3-5)

CR

 4

º¸¹°

 No coins; double goods; Æò±ÕÀûÀÎ ¾ÆÀÌÅÛ

°¡Ä¡°ü

 ¾ðÁ¦³ª ¶ó¿ìÇ® ±Â

Advancement*

 7-9HD(Medium),  10-18HD(Large)

 

 

  Avoral(Guardinal)

 

 Medium ¾Æ¿ô»çÀÌ´õ(Good)

Hit dice

 7d8+7(38 hp)

¿ì¼±±Ç

 +7 (+3 Dex, +4 Improved Initiative)

½ºÇǵå

 40ft, fly 90ft(good)

Armor Class

 21(+3 Dex, +8 ±âº»)

°ø°Ý

 2 ¼ÕÅé +9 ±ÙÁ¢; ȤÀº 2 ³¯°³ +9¹Ð¸®.

µ¥¹ÌÁö

 ¼ÕÅé 2d6+2; ³¯°³ 2d8+2

½ÅÀå/±æÀÌ

 5ft. by 5ft/5ft

½ºÆä¼È ¾îÅÃ

 ½ºÆç¶óÀÌÅ©, Fear aura

Ư¼ö ´É·Â

 µ¥¹ÌÁö ¸®µà½º 10/+1, SR25, ¼¿·¹½ºÆ¼¾ó Ư¼º, Lay on hands, Animal telepathy, True seeing

³»¼º±¼¸²

 Fort 6, Ref 8, Will 8

´É·Â

 Str 15, Dex 17, Con 12, Int 15, Wis 16, Cha 16

½ºÅ³*

 Animal Empathy 10, Concentration 8, Hide 10, Knowledge(µÎ°³) or Craft(µÎ°³) 9, Listen 10, Move silently 10, Sense motive 10, Spellcraft 9, Spot 18

ÇÇÆ®

 Improved Initiative, Flyby Attack

±âÈÄ/ÁöÇü

 ¾ð´õ±×¶ó¿îµå¿Í ¶¥

Áý´Ü

 ´Üµ¶, ½Ö, ȤÀº ºÐ´ë(3-5)

CR

 9

º¸¹°

 No coins; double goods; Æò±ÕÀûÀÎ ¾ÆÀÌÅÛ

°¡Ä¡°ü

 ¾ðÁ¦³ª ´ºÆ®·² ±Â

Advancement*

 8-14HD (Medium),  15-21HD(Large)

 

 

  Ghaels(Eladrin)

 

 Medium ¾Æ¿ô»çÀÌ´õ(Chaotic, Good)

Hit dice

 10d8 + 20(65hp)

¿ì¼±±Ç

 +5 (+1 Dex, +4 Improved Initiative)

½ºÇǵå

 50ft, fly 150ft (¿Ïº®ÇÑ)

Armor Class

 25 (+1 Dex, +14 ±âº»)

°ø°Ý

 +4 ±×·¹ÀÌÆ® ½º¿öµå +21/+16 ±ÙÁ¢; ȤÀº 2 ºûÀÇ ±¤¼± +11 Àå°Å¸®.

µ¥¹ÌÁö

 +4 ±×·¹ÀÌÆ® ½º¿öµå 2d6+14 ¿Í positive energy; ºûÀÇ ±¤¼± 2d12

½ÅÀå/±æÀÌ

 5ft. by 5ft/5ft

½ºÆä¼È ¾îÅÃ

 ½ºÆç¶óÀÌÅ©, ½ºÆç, ÀÀ½Ã, Positive energy

Ư¼ö ´É·Â

 µ¥¹ÌÁö ¸®µà½º 25/+3, SR28, ¼¿·¹½ºÆ¼¾ó Ư¼º, alternate form

³»¼º±¼¸²

 Fort 9, Ref 8, Will 10

´É·Â

 Str 25, Dex 12, Con 15, Int 17, Wis 16, Cha 16

½ºÅ³*

 Animal Empathy 13, Concentration 12, Escape Artist 11, Hide 11, Knowledge(¼¼°³) or Craft(¼¼°³) 13, Listen 15, Move silently 11, Sense Motive 13, Spot 15

ÇÇÆ®

 Alertness, Blind-fight, Improved Initiative

±âÈÄ/ÁöÇü

 ¾ð´õ±×¶ó¿îµå¿Í ¶¥

Áý´Ü

 ´Üµ¶, ½Ö ȤÀº ºÐ´ë(3-5)

CR

 13

º¸¹°

 No coins; double goods; Æò±ÕÀûÀÎ ¾ÆÀÌÅÛ

°¡Ä¡°ü

 ¾ðÁ¦³ª Ä«¿Àƽ ±Â

Advancement*

 11-15HD (Medium) 16-30HD (Large)

 

 

  Trumpet Archon

 

 Medium ¾Æ¿ô»çÀÌ´õ(good, Lawful)

Hit dice

 12d8+12(66hp)

¿ì¼±±Ç

 +7(+3 Dex, +4 Improved Initiative)

½ºÇǵå

 40ft. Fly 90ft(ÁÁÀº)

Armor Class

 27(+3 Dex, +14±âº»)

°ø°Ý

 +4 ±×·¹ÀÌÆ® ½º¿öµå +21/+16/+11 ±ÙÁ¢

µ¥¹ÌÁö

 +4 ±×·¹ÀÌÆ® ½º¿öµå 2d6+11

½ÅÀå/±æÀÌ

 5ft. by 5ft/5ft

½ºÆä¼È ¾îÅÃ

 ½ºÆç¶óÀÌÅ©, ½ºÆç, Trumpet

Ư¼ö ´É·Â

 µ¥¹ÌÁö ¸®µà½º 10/+1, SR29, ¼¿·¹½ºÆ¼¾ó ´É·Â

³»¼º±¼¸²

 Fort 9, Ref 11, Will 11

´É·Â

 Str 20, Dex 17, Con 13, Int 16, Wis 16, Cha 16

½ºÅ³*

 Animal Empathy 15, Concentration 13, Escape Artist 15, Hide 15, Knowledge(¼¼°³) 15, Listen 15, Move Silently 15, Sense Motive 15, Spot 15

ÇÇÆ®

 Blind-fight, Cleave, Improved Initiative, Power Attack

±âÈÄ/ÁöÇü

 ¾ð´õ±×¶ó¿îµå¿Í ¶¥

Áý´Ü

 ´Üµ¶, ½Ö ȤÀº ºÐ´ë(3-5)

CR

 14

º¸¹°

 No coins; double goods; Æò±ÕÀûÀÎ ¾ÆÀÌÅÛ

°¡Ä¡°ü

 ¾ðÁ¦³ª ¶ó¿ìÇ® ±Â

Advancement*

 13-18HD (Medium) 19-36HD (Large)

 

 

  Astral Deva

 

 Medium ¾Æ¿ô»çÀÌ´õ(Good)

Hit dice

 12d8+48(102hp)

¿ì¼±±Ç

 +8(+4 Dex, +4 Improved Initiative)

½ºÇǵå

 50ft. Fly 100ft(ÁÁÀº)

Armor Class

 29 (+4 Dex, +15±âº»)

°ø°Ý

 +3 heavy mace of disruption +21/+16/+11 ±ÙÁ¢

µ¥¹ÌÁö

 +3 heavy mace of disruption 1d8 + 12 ±×¸®°í Stun

½ÅÀå/±æÀÌ

 5ft. by 5ft/5ft

½ºÆä¼È ¾îÅÃ

 Stun, ½ºÆç¶óÀÌÅ©

Ư¼ö ´É·Â

 µ¥¹ÌÁö ¸®µà½º 10/+1, SR30, ¼¿·¹½ºÆ¼¾ó Ư¼º, Uncanny dodge

³»¼º±¼¸²

 Fort 12, Ref 12, Will 12

´É·Â

 Str 22, Dex 18, Con 18, Int 18, Wis 18, Cha 20

½ºÅ³*

 Concentration 19, Escape Artist 19, Hide 19, Knowledge(¼¼°³) ȤÀº Craft (¼¼°³) 17. Listen 25, Move silently 19, Sense Motive 19, Spot 25

ÇÇÆ®

 Alertness, Cleave, Improved Initiative, Power Attack

±âÈÄ/ÁöÇü

 ¾ð´õ±×¶ó¿îµå¿Í ¶¥

Áý´Ü

 ´Üµ¶, ½Ö, ºÐ´ë (3-5)

CR

 14

º¸¹°

 No coins; double goods; Æò±ÕÀûÀÎ ¾ÆÀÌÅÛ

°¡Ä¡°ü

 ¾ðÁ¦³ª ±Â(Ä«¿Àƽ, ´ºÆ®·², ¶ó¿ìÇ®)

Advancement*

 13-18HD (Medium) 19-36HD (Large)

 

 

  Planetar

 

 Large ¾Æ¿ô»çÀÌ´õ(Good)

Hit dice

 14d8+70(133hp)

¿ì¼±±Ç

 +8(+4 Dex, +4 Improved Initiative)

½ºÇǵå

 30ft. Fly 90ft(ÁÁÀº)

Armor Class

 32(-1 size, +4 Dex, +19 ±âº»)

°ø°Ý

 +3 ±×·¹ÀÌÆ®½º¿öµå +23/+18/+13 ±ÙÁ¢

µ¥¹ÌÁö

 +3 ±×·¹ÀÌÆ®½º¿öµå 2d6 +13

½ÅÀå/±æÀÌ

 5ft. by 5ft/10ft

½ºÆä¼È ¾îÅÃ

 ½ºÆç¶óÀÌÅ©, ½ºÆç

Ư¼ö ´É·Â

 µ¥¹ÌÁö ¸®µà½º 30/+3, SR 30, ¼¿·¹½ºÆ¼¾ó Ư¼º, Àç»ý 10.

³»¼º±¼¸²

 Fort 14, Ref 13, Will 15

´É·Â

 Str 25, Dex 19, Con 20, Int 22, Wis 23, Cha 22

½ºÅ³*

 Concentration 16, Escape Artist 20, Hide 17, Knowledge(5°³) or Craft(5°³) 21, Listen 23, Move Silently 17, Sense Mitive 23, Search 19, Spot 23

ÇÇÆ®

 Blind-fight, Cleave, Improved Initiative, Power Attack

±âÈÄ/ÁöÇü

 ¾ð´õ±×¶ó¿îµå¿Í ¶¥

Áý´Ü

 ´Üµ¶ ȤÀº ½Ö

CR

 16

º¸¹°

 No coins; double goods; Æò±ÕÀûÀÎ ¾ÆÀÌÅÛ

°¡Ä¡°ü

 ¾ðÁ¦³ª ±Â(Ä«¿Àƽ, ´ºÆ®·², ¶ó¿ìÇ®)

Advancement*

 15-21HD (Large), 22-42HD (Huge)

 

 

 Solar

 

 Large ¾Æ¿ô»çÀÌ´õ (good)

Hit dice

 22d18+110(209hp)

¿ì¼±±Ç

 +9(+5 Dex, +4 Improved Initiative)

½ºÇǵå

 50ft. Fly 150ft(ÁÁÀº)

Armor Class

 35 (-1 size, +5 Dex, +21 ±âº»)

°ø°Ý

 +5 dancing, vorpal ±×·¹ÀÌÆ®½º¿öµå +35/+30/+25/+15 ±ÙÁ¢; ȤÀº +2mighty composite ·Õº¸¿ì(+5) +28/+23/+18/+13/+8 Àå°Å¸®

µ¥¹ÌÁö

 +5 dancing, vorpal ±×·¹ÀÌÆ®½º¿öµå 2d6+18 Áï»ç; +2mighty composite ·Õº¸¿ì(+5) 1d8+7 Áï»ç.

½ÅÀå/±æÀÌ

 5ft. by 5ft/10ft

½ºÆä¼È ¾îÅÃ

 ½ºÆç¶óÀÌÅ©, ½ºÆç

Ư¼ö ´É·Â

 µ¥¹ÌÁö ¸®µà½º 35/+4, SR32, ¼¿·¹½ºÆ¼¾ó Ư¼º, Àç»ý 15

³»¼º±¼¸²

 Fort 18, Ref 18, Will 20

´É·Â

 Str 28, Dex 20, Con 20, Int 23, Wis 25, Cha 25

½ºÅ³*

 Concentration 16, Escape Artist 30, Hide 26, Knowledge(5°³) or Craft(5°³) 28, Listen 32, Move Silently 30, Search 30, Sense Motive 32, Spellcraft 19, Spot 32.

ÇÇÆ®

 Cleave, Dodge, Great Cleave, Improved Initiative, Mobility, Power Attack

±âÈÄ/ÁöÇü

 ¾ð´õ±×¶ó¿îµå¿Í ¶¥

Áý´Ü

 ´Üµ¶ ȤÀº ½Ö

CR

 19

º¸¹°

 No coins; double goods; Æò±ÕÀûÀÎ ¾ÆÀÌÅÛ

°¡Ä¡°ü

 ¾ðÁ¦³ª ±Â(Ä«¿Àƽ ´ºÆ®·² ¶ó¿ìÇ®)

Advancement*

 23-33HD (Large), 34-66HD(Huge)

'¼¿·¹½ºÆ¼¾ó' À̶ó´Â ¿ë¾î´Â Planes of Good ¿¡ »ç´Â ¸¹Àº Á¸ÀçµéÀ» ¼³¸íÇÏ´Â ´Ü¾îÀÔ´Ï´Ù. ¼¿·¹½ºÆ¼µéÀº ½ÇÁ¦·Î ¼±·®ÇÔ¿¡ °¡µæÂ÷ ÀÖ½À´Ï´Ù. - ±×µéÀÇ À°Ã¼¿Í ¿µÈ¥ÀÇ ¸ðµç Á¶Á÷µéÀÌ ±×·¯ÇÑ ¼±·®ÇÔÀ¸·Î Ã游ÇØÀÖ½À´Ï´Ù.
 ±×µéÀº ÇÇ¿£µå(ÀÎÆ丣³Î ·¼¸§ÀÇ »ý¸íüµé)µé°ú ¼­·Î ºÒ±¸´ëõÀÇ Àû´ë°ü°èÀÔ´Ï´Ù. ¼¿·¹½ºÆ¼¾óÀÇ ´ÙÀ½°ú °°Àº 3°¡Áö iŸÀÔÀÌ ÀÖ½À´Ï´Ù. : Archons(¶ó¿ìÇ® ±Â) Guardinal(´ºÆ®·² ±Â) ±×¸®°í Eladrins(Ä«¿Àƽ ±Â). ¶ÇÇÑ ¿©·¯ Good °è¿­ÀÇ °¡Ä¡°üÀ» °¡Áø µ¥¹Ùµé°ú Ç÷¹ÀΟ¸£µé, ¼Ö¶óµéÀÌ ÀÖ½À´Ï´Ù.
¸ðµç ¼¿·¹½ºÆ¼¾óµéÀ» Àß»ý±ä ¿Ü¸ð¿Í °Å´ëÇÑ ¿Ü¾çÀ» °¡Áö°í ÀÖ½À´Ï´Ù.
 ¼¿·¹½ºÆ¼¾óµéÀº ¼¿·¹½ºÆ¼¾ó, ÀÎÆ丣³¯, µå¶óÄÚ´ÐÀ¸·Î ¸»ÇÕ´Ï´Ù.

ÀüÅõ : ¼¿·¹½ºÆ¼¾óµéÀº È­°¡ ³µÀ»¶§¸¦ Á¦¿ÜÇÏ°í´Â Àý´ë °ø°ÝÇÏÁö ¾Ê½À´Ï´Ù(ºñ·Ï ±×µéÀÇ ±× Ã游ÇÑ ¼±·®ÇÑ Á¤½Å¶§¹®¿¡ ±×µéÀÌ ÀÚÁÖ È­³ª±ä ÇÏÁö¸¸). ±×µéÀº ´Ù¸¥ Good ¼ºÇâÀÇ »ý¸íüµéÀ» »óóÀÔÈ÷±â¸¦ ²¨·ÁÇÏ°í °¡´ÉÇÑÇÑ º°·Î Ä¡¸íÀûÀÌÁö ¸øÇÑ ½ºÆçÀ̳ª °¡´ÉÇÑ ¾ïÁ¦³ª Áö¹èÁÖ¹®À» »ç¿ëÇÕ´Ï´Ù. ÀÏ´Ü È­°¡³­ ¼¿·¹½ºÆ¼¾óµéÀº »ó´ë¹æÀÇ °¡Ä¡°üÀÌ ¹«¾ùÀ̵簣¿¡ º¹¼ö ÇÕ´Ï´Ù.
 ¼¿·¹½ºÆ¼¾óµéÀº ÀϹÝÀûÀ¸·Î ±×µéÀÇ ¸¶¹ýÀûÀÎ ´É·Â°ú ´õºÒ¾î ¸¸¾à ±×·¸°Ô ÇÏ´Â °ÍÀÌ Çö¸íÇÏ´Ù¸é Àû°ú Á¤¸é¿¡¼­ ´ëÄ¡ÇÏ´Â °ÍÀ» ÁÁ¾ÆÇÕ´Ï´Ù. ÇÏÁö¸¸ ¸¸ÀÏ »ó´ë°¡ µÇÁö ¸øÇÑ´Ù¸é ±×µéÀº ½Â»êÀ» °øÆòÇÏ°Ô Çϱâ À§ÇØ ±×µéÀÌ ÇÒ¼öÀÖ´Â ´ÙÀ½ÀÇ ÀÏÀ» ÇÒ°ÍÀÔ´Ï´Ù. ´ëºÎºÐÀÇ ¼¿·¹½ºÆ¼¾óµéÀº È÷Æ® ¾Øµå ·± ÀÛÀüÀ» ¸Å¿ì ´Éµ¿ÀûÀÌ°í È°µ¿ÀûÀÌ°Ô »ç¿ëÇÒ¼ö ÀÖ½À´Ï´Ù. ºÒ°¡»çÀÇÇÏ°Ô °­·ÂÇÑ ¼¿·¹½ºÆ¼¾óµéÀ» ¾ðÁ¦³ª ÀüÅõ¸¦ Çϱâ Àü¿¡ ÁÖ¹®µéÀ» ÀڽŰú Àûµé¿¡°Ô °Ì´Ï´Ù.

 ¼¿·¹½ºÆ¼¾ó Ư¼º
  
Aura of Menace - ÀÌ ºûÀÇ ¿À¿À¶ó´Â ¾ÆÄܵéÀÌ È­³µÀ»¶§³ª ÀüÅõ¸¦ ÇÒ¶§¿¡ ÁÖÀ§¸¦ °¨½Ô´Ï´Ù. ¾ÆÄÜÀ¸·ÎºÎÅÍ 20ÇÇÆ® ¹Ý°æ ¾È¿¡ ÀÖ´Â Àû´ëÀûÀÎ »ý¸íüµéÀº Will ³»¼º±¼¸²¿¡ ¼º°øÇؾ߸¸ ±× È¿°ú¿¡¼­ ¹þ¾î³³´Ï´Ù. ³»¼º±¼¸² DC ´Â ¾ÆÄÜÀÇ À¯Çü¿¡ µû¶ó ´Ù¸¨´Ï´Ù. ½ÇÆÐÇÑ »ý¸íüµéÀº ÇϷ絿¾ÈÀ̳ª ¾ÆÄÜÀ» Ãļ­ ±× ¿À¿À¶ó¸¦ ¾ø¾Ù¶§±îÁö °ø°Ý, AC, ³»¼º±¼¸²¿¡ -2ÀÇ ¸ð¶ö Æä³ÎƼ¸¦ ¹Þ½À´Ï´Ù. »ý¸íü°¡ ±× È¿°ú¸¦ ÀúÇ×Çϰųª ¹þ¾î³­´Ù¸é ÇϷ絿¾ÈÀº ¾ÆÄÜÀÇ ¿À¿À¶ó¿¡ÀÇÇØ ´Ù½Ã ¿µÇâÀ» ¹ÞÁö ¾Ê½À´Ï´Ù.
 
Magic Circle against Evil - magic circle against evil ÀÇ È¿°ú´Â ¾ðÁ¦³ª ¾ÆÄܵéÀ» µÑ·¯½Î°í ÀÖ½À´Ï´Ù. ÀÌ°ÍÀÇ È¿°ú´Â ¾ÆÄܵéÀÇ HD ¿Í µ¿ÀÏÇÑ ·¹º§ÀÇ ¼Ò¼­·¯°¡ ½ÃÀüÇÑ ÀÌ ÁÖ¹®ÀÌ È¿°ú¿Í µ¿ÀÏÇÕ´Ï´Ù ÀÌ È¿°ú´Â µð½ºÆç µÉ¼ö ÀÖÁö¸¸ ¾ÆÄܵéÀº ´ÙÀ½ÅÏ¿¡ °ð¹Ù·Î ´Ù½Ã ÀÌ·¯ÇÑ È¿°ú¸¦ ¾Æ¹«·± ¼ÕÇؾøÀÌ ¸¸µé¾î³À´Ï´Ù.(ÀÌ ´É·Â¿¡ ÀÇÇÑ ¹æ¾îÀûÀÎ ÀÌÀÍÀº À§ÀÇ Ç¥¿¡ Ç¥±âµÇÁö ¾Ê¾Ò½À´Ï´Ù)
 
Protective Aura - Ghaele¿Í µ¥¹Ù, Ç÷¹ÀΟ¸£¿Í ¼Ö¶ó´Â ¾Æ¹«·± ¼ÕÇؾøÀÌ ±×µé½º½º·Î¸¦ 20ÇÇÆ® ¹Ý°æ¿¡ ´ÞÇÏ´Â ºûÀÇ Èı¤À¸·Î °¨½Ò¼ö ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ ºûÀÇ Èı¤ÀºÀº ±×µéÀÇ HD ¿Í µ¿ÀÏÇÑ ·¹º§ÀÇ ¼Ò¼­·¯°¡ ½ÃÀüÇÑ magic circle against evil °ú globe of invulnerability ÀÇ µÎ¹èÀÇ È¿°ú¸¦ º¸¿©ÁÝ´Ï´Ù. ÀÌ ¿À¿À¶ó´Â µð½ºÆçµÉ¼ö ÀÖÁö¸¸ ¼¿·¹½ºÆ¼¾óÀº ÀÚÀ¯·Ó°Ô ´ÙÀ½ÅÏ¿¡ ´Ù½Ã ¶Ç ÀÌ·¯ÇÑ Èı¤À» ¸¸µé¾î ³¾ ¼ö ÀÖ½À´Ï´Ù.
 
Teleport - ¾ÆÄܵéÀº »ý¸íü¸¦ ¿Å±æ¼ö ¾øÀ¸¸ç 50ÆÄ¿îµå ÀÌ»óÀÇ ¹°Ç°À» °¡Áö°í À̵¿ÇÒ¼ö ¾ø´Â °ÍÀ» Á¦¿ÜÇÏ°í´Â 14·¹º§ ¼Ò¼­·¯°¡ ½ÃÀüÇÑ ÅÚ·¹Æ÷Æ® ÁÖ¹®°ú °°Àº ´É·ÂÀ» ½ÇÆоøÀÌ »ç¿ëÇÒ¼ö ÀÖ½À´Ï´Ù.
 
Tongues - ¸ðµç ¼¿·¹½ºÆ¼¾óµéÀº Àü±âÀûÀÎ °ø°Ý¿Í ¼®È­¿¡ ¸é¿ªÀÔ´Ï´Ù. µ¥¹Ù, Ç÷¹ÀΟ¸£¿Í ¼Ö¶óµéÀº ¶ÇÇÑ Äݵå¿Í »ê¼º¿¡ ¸é¿ªµÇ¾îÀÖ½À´Ï´Ù.
 
Resistances - Guardinal °ú Eladrin µéÀº Äݵå¿Í »ê¼º¿¡ ´ëÇØ 20ÀÇ ÀúÇ×·ÂÀ» °¡Áý´Ï´Ù. µ¥¹Ù, Ç÷¹ÀΟ¸£¿Í ¼Ö¶óµéÀº ºÒÀúÇ×·Â 20À» °¡Áý´Ï´Ù.
 ¸ðµç ¼¿·¹½ºÆ¼¾óµéÀº µ¶À¸·ÎºÎÅÍÀÇ Àγ»±¼¸²¿¡¼­ +4ÀÇ Á¾Á·º¸³Ê½º¸¦ ¹Þ½À´Ï´Ù.
 
Keen Vision - ¸ðµç ¼¿·¹½ºÆ¼¾óµéÀº 60ÇÇÆ®ÀÇ ´ÙÅ©ºñÁ¯°ú ·Î¿ì ¶óÀÌÆ® ºñÁ¯À» °¡Áö°íÀÖ½À´Ï´Ù.

 

 - Lantern Archon

·£ÅÏ ¾ÆÄÜÀº ȶºÒó·³ ÁÖÀ§¸¦ ¹à°Ô ¹ÙÃ߸鼭 ºûÀÇ ¶°´Ù´Ï´Â °øÀ¸·Î¼­ ³ªÅ¸³³´Ï´Ù. ±×µéÀÌ ºñ·Ï ¼ûÀ¸·Á°í ÇÒÁö¶óµµ ±×µé¿¡°Ô¼­ ³ª¿À´Â ºûÀº ±×µéÀÌ Æı«µÇ±â Àü±îÁö´Â °è¼Ó Á¸ÀçÇÕ´Ï´Ù.
·£ÅÏ ¾ÆÄܵéÀº ¸Å¿ì Ä£±ÙÇϸç ÈçÈ÷ ±×µéÀÌ ÇÒ¼öÀÖ´Â ¸¸Å­ ÃÖ´ëÇÑ µµ¿òÀ» ÁÖ·Á°í ÇÕ´Ï´Ù. ±×·¯³ª ±×µéÀÇ ¸öÀº °¡½º»óÅÂÀÇ °øÀ¸·Î µÇ¾îÀÖ°í, ±×µéÀº ¾î¶² ¹°ÁúÀûÀÎ µµ¿òÀ̶ó°í Çϱ⿡´Â ³Ê¹« ¾àÇÕ´Ï´Ù.
·£ÅÏ ¾ÆÄܵéÀº ºÎµå·´°í ¾Æ¸§´ä°Ô À̾߱âÇÕ´Ï´Ù.  

 ÀüÅõ : ·£ÅÏ ¾ÆÄÜÀº ±ÙÁ¢ÀüÅõ ¹üÀ§¿¡ °ÅÀÇ µé¾î°¡Áö ¾Ê½À´Ï´Ù. º¸Åë ·£ÅϾÆÄܵéÀº Aura of MenaceÀÇ ¹üÀ§ ¾È¿¡ ÀûµéÀÌ µé¾î°¡µµ·Ï °¡±îÀÌ¿¡ µÕµÕ ¶°´Ù´Õ´Ï´Ù. ±× ´ÙÀ½¿¡ ±×µéÀÇ ºûÀÇ ±¤¼±À¸·Î ¶³¾îÁø°÷¿¡ ÆøÆÈÀ» ÀÏÀ¸Åµ´Ï´Ù. ÇÏÁö¸¸ ·£ÅÏ ¾ÆÄܵéÀº Àû ÇÑ°³Ã¼¿¡°Ô ±×µéÀÇ ±¤¼±À» ÁýÁß½ÃÅ°ÄÑ ÀûµéÀÇ ¼ýÀÚ¸¦ ºü¸£°Ô ÁÙÀÌ´Â °ÍÀ» ´õ ÁÁ¾ÆÇÕ´Ï´Ù. ÀÌ·¯ÇÑ Àü¼úÀº Å« ±×·ì°úÀÇ ½Î¿ò¿¡¼­ ±× À§·ÂÀ» ¹ßÈÖÇÕ´Ï´Ù.
 
Light Ray - ·£ÅÏ ¾ÆÄܵéÀÇ ºûÀÇ ±¤¼±Àº 30ÇÇÆ®ÀÇ »çÁ¤°Å¸®¸¦ °¡Áý´Ï´Ù.
 
½ºÆç¶óÀÌÅ© - ·£ÅϾÆÄܵéÀº ´ÙÀ½ÀÇ ÁÖ¹®À» 3 ·¹º§ÀÇ ¼Ò¼­·¯ÀÇ ´É·Â°ú °°ÀÌ »ç¿ëÇÒ¼ö ÀÖ½À´Ï´Ù. - aid, detect evil, continual flame.
 ¼¿·¹½ºÆ¼¾ó Ư¼º - Aura of menace(DC 11), Magic circle against evil, electricity °ú petrification ¸é¿ª, teleport, tongues, µ¶À¸·ÎºÎÅÍ +4ÀÇ ³»¼º±¼¸².

 

 - Hound Archon

 ÇÏ¿îµå ¾ÆÄÁµéÀº °³ÀÇ ¸Ó¸®¸¦ °¡Áø ±ÙÀ°ÁúÀÇ Àΰ£ ¸ð½ÀÀ» °¡Áö°í ÀÖ½À´Ï´Ù. ±×µéÀº ¼ø°áÇÏ°í Á˾ø´Â ÀÚ¸¦ ¾ÇÀ¸·ÎºÎÅÍ ÁöÅ°´Â »ç¸íÀ» Ãß±¸ÇÕ´Ï´Ù.
 ±×µéÀÇ µÎÅÍ¿î ¾î±ú¿Í °ß°íÇÑ ÁÖ¸ÔÀº ÇÏ¿îµå ¾ÆÄÜÀÌ ÀüÅõ¸¦ ´É¼÷ÇÏ°Ô ÇÒ¼ö ÀÖ´Ù´Â °ÍÀ» º¸¿©ÁÝ´Ï´Ù. °Ô´Ù°¡ ±×µéÀÇ °­ÇÑ ´Ù¸®´Â ±×µéÀÇ ÀûÀÌ µµ¸ÁÄ¥¶§ ±×¸® ¸Ö¸® µµ¸ÁÄ¡Áö ¸øÇϸ®¶ó´Â °ÍÀ» º¸¿©ÁÝ´Ï´Ù.

 ÀüÅõ : ÇÏ¿îµå ¾ÆÄÁµéÀº ¾ðÁ¦³ª ±×µéÀÇ ÀÇÁö·Î ½Î¿ó´Ï´Ù. ±×µéÀº ±×µé º»¿¬ÀÇ ÁÖ¸Ô°ú ¹ßµîÀ» ¾²´Â °ÍÀ» ´õ ÁÁ¾ÆÇϱâ´Â ÇÏÁö¸¸ À̵û±Ý ±×·¹ÀÌÆ® ½º¿öµå¸¦ »ç¿ëÇϱ⵵ ÇÕ´Ï´Ù.
 ½ºÆç¶óÀÌÅ© - ´ÙÀ½ÀÇ ÁÖ¹®µéÀ» 6·¹º§ ¼Ò¼­·¯¿Í °°ÀÌ »ç¿ëÇÒ¼ö ÀÖ½À´Ï´Ù. - aid, continual flame, detect evil, message.
 
¼¿·¹½ºÆ¼¾ó Ư¼º - Aura of menace(DC 16), Magic circle against evil, electricity °ú petrification ¸é¿ª, teleport, tongues, µ¶À¸·ÎºÎÅÍ +4ÀÇ ³»¼º±¼¸².
 Alternate From - ÇÏ¿îµå ¾ÆÄÁµéÀº º¸Åë ¸ðµç °³°úÀÇ Çü»óÀ» ÃëÇÒ¼ö ÀÖ½À´Ï´Ù(Werewolf ³ª ´Ù¸¥ Lycanthrope ¸¦ Á¦¿ÜÇÏ°í) ÀÌ·¯ÇÑ ´É·ÂÀº ¿À·ÎÁö °³°úÀÇ ÇüŸ¸ ÃëÇÒ ¼ö ÀÖ´Ù´Â Á¡À» Á¦¿ÜÇÑ´Ù¸é Polymorph Self ÁÖ¹®°ú ´ë´ÜÈ÷ À¯»çÇÕ´Ï´Ù.
 °³°úÀÇ Çü»óÀ» ¶Ù°í ÀÖ´Â µ¿¾È ÇÏ¿îµå ¾ÆÄÁÀº Ç¥¿¡ ½Ç·ÁÀÖ´Â ½ºÇǵ庸´Ù ´õ¿í ºü¸£°Ô ¶Û¼ö ÀÖ°í Hide ¿Í Wilderness Lore üũ¿¡ +4 ÀÇ È¯°æ º¸³Ê½º¸¦ ¹Þ½À´Ï´Ù.

 

 - Avoral

 ¾Æº¸·²µéÀº Å« Å°¿Í ±ÙÀ°ÁúÀûÀÎ Àΰ£ÀÇ ¸ð½ÀÀ» Áö´Ï°í ÀÖ½À´Ï´Ù. ÇÏÁö¸¸ ±×µéÀÇ ¹«±â´Â ¸Å¿ì ±æ°í °­·ÂÇÑ ³¯°³ÀÔ´Ï´Ù.  
 ¾Æº¸·²ÀÇ ³¯°³¿¡´Â Áß½ÉÁ¡¿¡ Àڱ׸¶ÇÑ ¼ÕÀÌ ´Þ·ÁÀÖ½À´Ï´Ù. ³¯°³°¡ Á¢ÇôÁ³À»¶§ ÀÌ°ÍÀº Àΰ£ÀÇ ¼ÕÀÌ ÀÖ´Â ºÎÀ§¿¡ ÀÖÀ¸¸ç ¼ÕÀÌ ÇÒ¼ö ÀÖ´Â °ÅÀÇ ´ëºÎºÐÀÇ ÀÏÀ» ÇÒ¼ö ÀÖ½À´Ï´Ù.
 ¾Æº¸·²ÀÇ ´Ù¸®´Â °­·ÂÇÑ ¹ßÅéÀÌ ÀÖÀ¸¸ç ±×µéÀÌ ³¯¾Æ´Ù´Ò¶§ ²¿¸®¿Í °°ÀÌ Ç³Â÷ó·³ µ¹¼ö ÀÖ´Â ±êÅÐÀÌ ³ªÀÖ½À´Ï´Ù. ±×µéÀÇ ¾ó±¼Àº »õº¸´Ù´Â Àΰ£°ú ´à¾ÒÁö¸¸ ¸Ó¸®ÅÐÀº °í±ò°ú °°Àº ±êÅÐÀÌ ³ªÀÖ´Â°Í °°°í ´«Àº Ȳ±Ý»öÀ¸·Î ºû³³´Ï´Ù. ±×µéÀÇ °¡½¿Àº À¯³­È÷ ±í¼÷ÇÏ°í °­·ÂÇÏ¸ç ±×µéÀÇ ³¯°³±ÙÀ°°ú ´ê¾ÆÀÖ½À´Ï´Ù. ±×µéÀÇ »À´Â °­·ÂÇÏÁö¸¸ ¼ÓÀÌ ÅÖºñ¾îÀÖ°í, ±×·¡¼­ °¡Àå Å« ¾Æº¸·² Á¶Â÷µµ ¸ö¹«°Ô°¡ 120ÆÄ¿îµå¸¦ ³ÑÁö ¾Ê½À´Ï´Ù.
 ±×µéÀÇ ½Ã·ÂÀº ¹Ï±â ¾î·Á¿ï Á¤µµ·Î ÁÁ½À´Ï´Ù : ±×µéÀº 10¸¶ÀÏ ¶³¾îÁø »ç¹°ÀÇ »ç¼ÒÇÑ ºÎºÐ±îÁö º¼¼ö ÀÖÀ¸¸ç 200º¸ °Å¸®¿¡ ÀÖ´Â »ý¸íüÀÇ ´«ÀÇ »ö±îÁöµµ ¸»ÇÒ¼ö ÀÖ½À´Ï´Ù.

 ÀüÅõ : ¶¥À§¿¡¼­ ¾Æº¸·²µéÀº ±×µéÀÇ ³¯°³¸¦ äÂïó·³ Èֵѷ¯ »óó¸¦ ÀÔÈü´Ï´Ù. ±×·¯³ª ¾Æº¸·²µéÀº ±×µéÀÇ ÃÖ´ëÇÑÀÇ ¼Óµµ¿Í ±â¹ÎÇÔ, ±×¸®°í ¹ÙÀ§¿Í °°Àº °­·ÂÇÑ ¹ßÅéÀ» »ç¿ëÇÒ¼ö ÀÖ´Â °øÁß¿¡¼­ Àû°ú ½Î¿ì´Â °ÍÀ» ´õ ÁÁ¾ÆÇÕ´Ï´Ù. ÇÏÁö¸¸ °øÁß¿¡¼­ ½Î¿ï¶§´Â ±×µéÀÇ ³¯°³¸¦ °ø°Ý ¼ö´ÜÀ¸·Î½á ÀÌ¿ëÇÏÁö ¸øÇÕ´Ï´Ù.
 ½ºÆç¶óÀÌÅ© - ´ÙÀ½ÀÇ ÁÖ¹®À» 8·¹º§ ¼Ò¼­·¯¿Í °°ÀÌ »ç¿ëÇÒ¼ö ÀÖ½À´Ï´Ù(save DC 13 + ½ºÆç·¹º§) - aid, blur(¿À·ÎÁö Àڽſ¡°Ô¸¸), command, detect magic, dimension door, disple magic, gust of wind, hold person, light, magic circle against evil(¿À·ÎÁö Àڽſ¡°Ô¸¸), magic missile, see invisibility, lightning bolt(ÇÏ·ç¿¡ Çѹø).
 Fear Aura - ÇÏ·ç¿¡ Çѹø ¾Æº¸·²µéÀº 20ÇÇÆ® ¹Ý°æÀÇ Aura of Fear À» ¸¸µé¾î³¾¼ö ÀÖ½À´Ï´Ù. ÀÌ°ÍÀº 8·¹º§ ¼Ò¼­·¯ÀÇ fear ÁÖ¹®°ú(DC 17) µ¿ÀÏÇÑ È¿°ú¸¦ º¸ÀÔ´Ï´Ù.
 ¼¿·¹½ºÆ¼¾ó Ư¼º - electricity °ú petrification ¸é¿ª, Cold °ú acid ³»¼º 20, tongues, µ¶À¸·ÎºÎÅÍ +4ÀÇ ³»¼º±¼¸².
 Lay on Hands - ÀÌ ´É·ÂÀº ÆȶóµòÀÇ ´É·Â°ú °°Áö¸¸ ¾Æº¸·²µéÀº ÀÌ ´É·ÂÀ» ÇÏ·ç¿¡ Çѹø »ç¿ëÇÒ¼ö ÀÖÀ¸¸ç ¸ðµç »óó¸¦ Ä¡·áÇÕ´Ï´Ù.
 Animal Telepathy - ¾Æº¸·²Àº µ¿¹°µé°ú ÀÚ¿¬½º·´°Ô Á¤½ÅÀûÀÎ ±³°¨À» ³ª´­¼ö ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ ´É·ÂÀº ±³°¨À» ³ª´©´Â µ¥ À־ ¼Ò¸®°¡ ÇÊ¿äÇÏÁö ¾Ê´Ù´Â Á¡À» Á¦¿ÜÇÏ°í´Â 8·¹º§ µå·çÀ̵åÀÇ speak with animal ÁÖ¹®°ú µ¿ÀÏÇÑ ´É·ÂÀ» º¸ÀÔ´Ï´Ù.
 True Seeing - ÀÌ°ÍÀº 14·¹º§ Ŭ·¹¸¯ÀÇ true seeing ÁÖ¹®°ú µ¿ÀÏÇÏÁö¸¸ ¿ÀÁ÷ ¾Æº¸·² Àڽſ¡°Ô¸¸ ÀÌ È¿°ú°¡ º¸ÀÏ»ÓÀÌ°í ÀÌ·¯ÇÑ È¿°ú¸¦ º¸±â À§Çؼ­´Â 1¶ó¿îµåÀÌ»ó ÁýÁßÀ» Çؾ߸¸ ÇÕ´Ï´Ù. ÀÌ·¯ÇÑ È¿°ú´Â ¾Æº¸·²µéÀÌ ÁýÁßÇÑ ½Ã°£¸¸Å­ ³²¾ÆÀÖ½À´Ï´Ù.
 Skills - ¾Æº¸·²ÀÇ ³¯Ä«·Î¿î ´«Àº Spot üũ¿¡ +8ÀÇ º¸³Ê½º¸¦ ÁÝ´Ï´Ù.

 

 - Ghaele

 Ghaels ´Â ¼¿·¹½ºÆ¼¾óµéÀÇ ±â»çÀÔ´Ï´Ù. ¾ÇÇÑ°Í°ú Æ÷¾ÇÇÑ°ÍÀÌ ÀÖ´Â °÷Àº ¾îµðµçÁö Ghaeles ´Â ±×¿¡ ÀÀ´çÇÑ ´ë°¡¸¦ Ä¡·ç¾îÁÝ´Ï´Ù.
 ´Ù¸¥ eladrinµéº¸´Ùµµ ´õ µÚ¿¡ ¼û¾î¼­ Àº¹ÐÈ÷ ÇൿÇÏ´Â GhaeleµéÀº ¾ÐÁ¦ÀڷκÎÅÍ ´ëÇ×ÇÏ¿© ÀϾ¼ö ÀÖ´Â ¼ø¼öÇÑ ¸¶À½ÀÇ ±æÀâÀ̸¦ ÇØÁÖ¸ç ÀúÇ×·ÂÀ» ºÒ·¯ ÀÏÀ¸Åµ´Ï´Ù.
 Ghaele µéÀº ¸¸¾à ºû³ª´Â ¿À¿À¶ó°ú ÁøÁÖ»öÀÇ À¯¹é±¤ÀÇ ´«µéÀÌ ¾ø´Ù¸é °íÀ§ ¿¤ÇÁ¿Í È¥µ¿Çϱ⠽¬¿ï°ÍÀÔ´Ï´Ù. ±×µéÀº ¶ÇÇÑ 5ÇÇÆ® Á÷°æÀÇ ¼¶¶àÇÑ »ö±òÀÇ ¿µÀûÀÎ ±¸°°Àº ÇüŸ¦ ÃëÇÒ¼öµµ ÀÖ½À´Ï´Ù.

 ÀüÅõ : GhaeleµéÀº ÀüÅõ¿¡ µé¾î¼¹À»¶§ ±³È°ÇÏ°Ô ÀÛÀüÀ» Â¥°Å³ª ÇÔÁ¤¿¡ ºüµå¸®´Â °Íº¸´Ù´Â Á¤Á¤´ç´çÇÏ°Ô ¾Õ¿¡¼­¼­ °ø°ÝÇÏ´Â °ÍÀ» ÁÁ¾ÆÇÕ´Ï´Ù. ±×µéÀº ÈçÈ÷ ÈÞ¸Ó³ëÀÌ´À ÇüÅ·μ­ ½Î¿ì¸ç ¹é¿­ÇÏ´Â +4 ±×·¹ÀÌÆ® ½º¿öµå¸¦ Èֵθ¨´Ï´Ù. ¸¸¾à Ghaele°¡ ºü¸£°Ô ó¸®ÇÏ±æ ¿øÇÑ´Ù¸é ±×µéÀº ±¸ÀÇ ÇüŸ¦ ÃëÇÑµÚ Àûµé¿¡°Ô ºûÀÇ ±¤¼±À» »Õ¾î °ø°ÝÀ» ÇÒ °ÍÀÔ´Ï´Ù.
 ½ºÆç¶óÀÌÅ© : ´ÙÀ½ÀÇ ÁÖ¹®À» 12·¹º§ ¼Ò¼­·¯¿Í °°ÀÌ »ç¿ëÇÒ¼ö ÀÖ½À´Ï´Ù(DC 13 + ½ºÆç·¹º§) aid, alter self, charm monster, color spray, comperhend languages, continual flame, cure light wounds, dancing lights, detect evil, detect thoughts, dispel magic, hold monster, improved invisiblity(¿À·ÎÁö Àڽſ¡°Ô¸¸), major image, see invisibility, ½ÇÆоø´Â teleport(ÀڽŰú 50ÆÄ¿îµåÀÌÇÏÀÇ ¹°Ã¼¿¡°Ô¸¸). ÇÏ·ç¿¡ Çѹø - chain lightning, prismatic spray, wall of force(¿ª½Ã 12·¹º§ ¼Ò¼­·¯¿Í °°ÀÌ)
 Spells - GhaeleµéÀº ÈÞ¸Ó³ëÀ̵å ÇüŸ¦ ÃëÇßÀ»¶§ Cleric ÀÇ µð¹ÙÀÎ ½ºÆçÀ» »ç¿ëÇÒ¼ö ÀÖÀ¸¸ç Air, Animal, Chaos, Coog, Plant µµ¸ÞÀÎÁÖ¹®À» 14 ·¹º§ Ŭ·¹¸¯°ú °°ÀÌ »ç¿ëÇÒ¼ö ÀÖ½À´Ï´Ù.(DC 13 + ½ºÆç·¹º§)
 ÀÀ½Ã - ÈÞ¸Ó³ëÀ̵å ÇüŸ¦ ÃëÇßÀ»¶§ - 5 ÀÌÇÏÀÇ HD ¸¦ °¡Áø ¾ÇÇÑ »ý¸íüµéÀÇ Æı«, 60ÇÇÆ® »çÁ¤°Å¸®, Will ³»¼º±¼¸² DC 18. ³»¼º±¼¸²ÀÌ ¼º°øÇÏ¿´´Ù ÇÏ´õ¶óµµ »ý¸íüµéÀº 2d10 ¶ó¿îµåµ¿¾È fear ½ºÆç¿¡ °É¸°°Í°ú °°Àº ¿µÇâÀ» ¹Þ½À´Ï´Ù. 5HD °¡ ³Ñ´Â »ý¸íüµéÀº DC 18ÀÇ Will ³»¼º±¼¸²À» ¼º°øÇؾ߸¸ ÇÏ°í ½ÇÆÐÇÑ´Ù¸é fear È¿°ú¸¦ ¹Þ½À´Ï´Ù.
 Positive Energy - GhaeleÀÇ ¹é¿­ÇÏ´Â °ËÀº 2d6 Æ÷ÀÎÆ®ÀÇ ¾çÀÇ ¿¡³ÊÁö µ¥¹ÌÁö¸¦ ¾ÇÇÑ »ý¸íüµé¿¡°Ô Ãß°¡·Î ÀÔÈü´Ï´Ù.  
 
Light Ray - Ghaele ´Â ±¸ÀÇ ÇüÅÂÀ϶§ 300ÇÇÆ® ¾È¿¡ ºûÀÇ ±¤¼±À» ¹ß»çÇÒ¼ö ÀÖ½À´Ï´Ù.
 ¼¿·¹½ºÆ¼¾ó Ư¼º - Portective aura, electricity °ú petrification ¸é¿ª, cold ¿Í acid ÀúÇ× 20, tongues, µ¶À¸·ÎºÎÅÍÀÇ ³»¼º±¼¸² +4
 Alternate Form - Ghaele ´Â ÈÞ¸Ó³ëÀÌ´À¿Í ±¸ ÇüÅ·ΠÀÚÀ¯·Ó°Ô º¯ÇÒ¼ö ÀÖ½À´Ï´Ù. ÈÞ¸Ó³ëÀ̵å ÇüÅÂÀ϶§ ³¯ ¼ö ¾øÀ¸¸ç ºûÀÇ ±¤¼±À» ½ò¼ö ¾ø½À´Ï´Ù. ÇÏÁö¸¸ ÀÀ½Ã°ø°Ý°ú ½ºÆç¶óÀÌÅ©, À°Ã¼ÀûÀÎ °ø°ÝÀ» ÇÒ¼ö ÀÖÀ¸¸ç ÁÖ¹®À» ¿Ü¿ï¼ö ÀÖ½À´Ï´Ù. ±¸ÀÇ ÇüÅÂÀ϶§´Â ³¯¾Æ´Ù´Ò¼ö ÀÖÀ¸¸ç ºûÀÇ ±¤¼±À» ¾µ¼ö ÀÖ°í ½ºÆç¶óÀÌÅ© ´É·ÂÀ» »ç¿ëÇÏÁö¸¸ ÀÀ½Ã°ø°Ý°ú ÁÖ¹®À» ¿Ü¿ï¼ö ¾ø½À´Ï´Ù.
 Ghaele Àº ±×µéÀÌ ¿øÇÒ¶§±îÁö °è¼Ó ¼±ÅÃÇÑ ÇüŸ¦ À¯ÁöÇÒ¼ö ÀÖ½À´Ï´Ù. ÀÌ º¯È­´Â µð½ºÆçµÇÁö ¾ÊÀ¸¸ç ±×µéÀÌ Á×¾ùÀ»¶§µµ ´Ù¸¥ ÇüÅ·Πº¯È­µÇÁö ¾Ê½À´Ï´Ù. ÇÏÁö¸¸ true seeing ½ºÆçÀº ¾çÂÊ ÇüÅ ¸ðµÎ¸¦ µå·¯³»°Ô ¸¸µì´Ï´Ù.

  

 - Trumpet Archon

 Æ®·³Æê ¾ÆÄÁÀº ¸Å¿ì ¾Æ¸§´Ù¿î ³¯°³´Þ¸° ¿¤ÇÁ¿Í °°ÀÌ »ý°å½À´Ï´Ù. ºñ·Ï ±×µéÀÇ °­·ÂÇÑ ÀüÅõÀûÀÎ ±â¼ú¿¡µµ ºÒ±¸ÇÏ°í ±×µéÀº ¼¿·¹½ºÆ¼¾óÀÇ »çÀÚ¿Í Æ÷°íÀڷμ­ ÀÏÇÕ´Ï´Ù. ±×µéÀº ¸ðµÎ 6ÇÇÆ® ±æÀÌÀÇ Àº»öÀ¸·Î ºû³ª´Â Æ®·³ÆêÀ» µé°í´Ù´Õ´Ï´Ù.

 ÀüÅõ : Æ®·³Æê ¾ÆÄÜÀº ´ëºÎºÐ À°Ã¼ÀûÀÎ ÀüÅõ¸¦ °æ¸êÇÏ°í, ÀûÀ» ÁÖ¹®À¸·Î¼­ ½Å¼ÓÇÏ°Ô Ã³¸®ÇÑµÚ ±×µéÀÇ ÀÓ¹«·Î ´Ù½Ã µ¹¾Æ°©´Ï´Ù. ¸¸¾à ´ë±Ô¸ðÀÇ ÀüÅõ¿¡ ºÒ½Ã¿¡ Âü¿©ÇÏ°Ô µÈ´Ù¸é Æ®·³ÆêÀ¸·Î À½¾ÇÀ» ¿¬ÁÖÇÏ¸ç ¸Í·ÄÇÏ°Ô °ø°ÝÇÕ´Ï´Ù.
 ½ºÆç¶óÀÌÅ© - 12·¹º§ ¼Ò¼­·¯¿Í °°ÀÌ ´ÙÀ½ÀÇ ÁÖ¹®µéÀ» »ç¿ëÇÒ¼ö ÀÖ½À´Ï´Ù. detect evil, continual flame, message.
 
¼¿·¹½ºÆ¼¾ó Ư¼º - Aura of menace(DC 19), magic circle against evil, Portective aura, electricity °ú petrification ¸é¿ª, teleport, tongues, µ¶À¸·ÎºÎÅÍÀÇ ³»¼º±¼¸² +4
 Spells - Æ®·³Æê ¾ÆÄÜÀº Ŭ·¹¸¯ÀÇ µð¹ÙÀÎ ÁÖ¹®À» »ç¿ëÇÒ¼ö ÀÖÀ¸¸ç Air, Destruction, Good, Law, War µµ¸ÞÀÎ ÁÖ¹®À» 14·¹º§ Ŭ·¹¸¯°ú °°ÀÌ »ç¿ëÇÒ¼ö ÀÖ½À´Ï´Ù(DC 13 + ½ºÆç·¹º§)
 Trumpet - ¾ÆÄÁÀÇ Æ®·³ÆêÀº ¸íÄèÇÏ¸ç ¾Æ¸§´Ù¿î ¼Ò¸®¸¦ ³¾¼ö ÀÖÀ¸¸ç ¸¸¾à Æ®·³Æê ¾ÆÄÁµéÀÌ ¿øÇÑ´Ù¸é »ó´ë¹æÀ» ¸¶ºñ½Ãų¼ö ÀÖ½À´Ï´Ù. ÀÌ Æ®·³ÆêÀÇ µ¹Ç³¿¡¼­ 100ÇÇÆ® ¾È¿¡ ÀÖ´Â ¾ÆÄÜÀ» Á¦¿ÜÇÑ ¸ðµç »ý¸íü´Â DC19ÀÇ Fort ±¼¸²À» ÇؾßÇÏ¸ç ½ÇÆÐÇÑ´Ù¸é 1d4¶ó¿îµåµ¿¾È ¸¶ºñµË´Ï´Ù. ¾ÆÄܵéÀº ¶ÇÇÑ ÀÌ Æ®·³ÆêÀÌ +4ÀÇ ±×·¹ÀÌÆ® ½º¿öµå ÇüŸ¦ ÃëÇϵµ·Ï ÇÒ¼ö ÀÖ½À´Ï´Ù.
 ¸¸¾à Æ®·³ÆêÀÌ ÈÉÃÄÁø´Ù¸é ÀÌ°ÍÀº ´Ù½Ã ¾ÆÄÜÀÌ µÇÂþÀ»¶§±îÁö ¾µ¸ð¾øÀÌ ´úÄȰŸ®±â¸¸ ÇÒ °ÍÀÔ´Ï´Ù. ÀÌ°ÍÀ» Àâ´Â °ÍÀº ¾î¶°ÇÑ µµµÏ¿¡°Ô À־µµ ÁÁÁö ¾ÊÀº ÀÏÀÌ µÉ°ÍÀÔ´Ï´Ù.

  

 - Astral deva watch

 ¾Æ½ºÆ®¶ö µ¥¹Ù´Â ÂøÇÑ°Í¿¡ ´ëÇÑ ´õ ÀÛÀº Àϵé±îÁö ¸ðµÎ °¨½ÃÇÏ¸ç ±×µéÀ» µµ¿ÍÁÝ´Ï´Ù. ƯÈ÷ ±×µéÀº Â÷¿ø ¿©Çà°¡ÀÇ º¸È£ÀÚÀ̸ç ÁÁÀº ÀÏÀÇ °­·ÂÇÑ ¼öÈ£ÀÚÀÔ´Ï´Ù. ³ª±ß³ª±ßÇÑ µ¥¹ÙµéÀº ±æ°í ±êÅÐÀÌ ³­ ³¯°³¸¦ Áö´Ñ ¸Å¿ì ¾Æ¸§´Ù¿î »ç¶÷ó·³ º¸ÀÔ´Ï´Ù. ±×µéÀº Good ¼ºÇâÀ» °¡Áý´Ï´Ù.

 ÀüÅõ : ¾Æ½ºÆ®¶ö µ¥¹ÙµéÀº ÀüÅõ¿¡ µé¾î°¥¶§ ÀüÇô µÎ·Á¿öÇÏÁö ¾Ê°í °Å¸®³¦¾ø½À´Ï´Ù. ±×µéÀº °­·ÂÇÑ +3 heave maces of disruption À» °¡Áö°í ¾ÇÇÑ ÀûÀ» °­·ÂÇÏ°í ÈäÆ÷ÇÏ°Ô °ø°ÝÇÕ´Ï´Ù.
 Stun - ¸¸¾à ¾Æ½ºÆ®¶ö µ¥¹Ù°¡ ¸ÞÀ̽º¸¦ °¡Áö°í »ó´ë¹æÀ» ÇÑ ¶ó¿îµå¿¡ µÎ¹ø °¡°Ý¿¡ ¼º°øÇÑ´Ù¸é »ý¸íü´Â Àγ»±¼¸²(DC15) ¸¦ ¼º°øÇؾ߸¸ ÇÏ°í ½ÇÆÐÇÑ´Ù¸é 1d6 ¶ó¿îµåµ¿¾È ±âÀýÇÕ´Ï´Ù.
 ½ºÆç¶óÀÌÅ© - ´ÙÀ½ÀÇ ÁÖ¹®À» 12·¹º§ ¼Ò¼­·¯ÀÇ ´É·ÂÀ¸·Î »ç¿ë°¡´ÉÇÕ´Ï´Ù(DC 15 + ½ºÆç·¹º§) aid, continual flame, detect evil, discern lies, dispel evil, dispel magic, holy aura, holy smite, holy word, invisibility sphere(¿À·ÎÁö Àڽſ¡°Ô¸¸), polymorph self, remove curse, remove disease, remove fear. ÇÏ·ç¿¡ 7¹ø¾¿ - see invisibility, cure light wounds. ÇÏ·ç¿¡ Çѹø¾¿ - heal, blade barrier.
 ¼¿·¹½ºÆ¼¾ó Ư¼º - Protectrive aura, fire resistance 20, tongues, electricity ¿Í cold, acid ±×¸®°í pertification ¿¡ ¸é¿ª. µ¶¿¡ ´ëÇÑ ³»¼º±¼¸² +4
 Uncanny Dodge -
¾Æ½ºÆ®¶ö µ¥¹Ù´Â ÁöÇü¿¡ ¿µÇâÀ» ¹ÞÁö ¾ÊÀ¸¸ç ±â½ÀÀ» ´çÇÏÁö ¾Ê½À´Ï´Ù.
 Skills - ±Ø´ÜÀûÀ¸·Î ¸Å»ç¿¡ °æ°è¸¦ ±âÇÏ´Â ¾Æ½ºÆ®¶ö µ¥¹Ù´Â Spot ¿Í Listen üũ¿¡ +4ÀÇ Á¾Á· º¸³Ê½º¸¦ ¹Þ½À´Ï´Ù.

 

 - Planetar

 Ç÷¹ÀΟ¸£´Â ¼¿·¹½ºÆ¼¾ó ±º´ÜÀÇ °­·ÂÇÑ À屺À¸·Î¼­ ÀÏÇÕ´Ï´Ù. ±×µé¿Â ¶ÇÇÑ ½ÅÀ¸·ÎºÎÅÍÀÇ »ç¸íÀ» ¹Þ°í °­·ÂÇÑ ¸ðÅ»µéÀ» ƯÈ÷ ¾Ç¸¶°úÀÇ ½Î¿ò¿¡¼­ ±×µéÀ» µ½±âµµ ÇÕ´Ï´Ù.
 Ç÷¹ÀΟ¸£´Â ¸Å²ô·¯¿î ¿¡¸Þ¶öµå »ö±òÀÇ ÇÇºÎ¿Í ÇÏ¾á ±êÅÐÀ» °¡Áø ³¯°³, ¸Ó¸®Ä«¶ôÀÌ ¾ø´Â ¸Ó¸®¸¦ Áö´Ñ °Å´ëÇÑ ±ÙÀ°Áú Àΰ£ÀÇ ¸ð½ÀÀ» ÇÏ°í ÀÖ½À´Ï´Ù.

 ÀüÅõ : ±×µéÀÇ °­·ÂÇÑ ¸¶¹ýÀÇ Èû¿¡µµ ºÒ±¸ÇÏ°í Ç÷¹ÀΠŸ¸£´Â +3 ±×·¹ÀÌÆ® ½º¿öµå¸¦ °¡Áö°í Á÷Á¢ ÀüÅõ¸¦ Çϴ°ÍÀ» ÁÁ¾ÆÇÕ´Ï´Ù. ±×µéÀº ƯÈ÷ ¾Ç¸¶¿Í ÀÚÁÖ ½Î¿ó´Ï´Ù.
 ½ºÆç¶óÀÌÅ© - ´ÙÀ½ÀÇ ÁÖ¹®À» 17·¹º§ ¼Ò¼­·¯¿Í °°ÀÌ »ç¿ëÇÒ¼ö ÀÖ½À´Ï´Ù(DC16 + ½ºÆç·¹º§) - continual flame, dispel magic, holy smite, improved invisibility(¿À·ÎÁö Àڽſ¡°Ô¸¸), lesser restoration, remove curse, remove diseade, remove fear, speak with dead. ÇÏ·ç¿¡ 3¹ø - blade barrier, flame strike, raise dead. ÇÏ·ç¿¡ 1¹ø - earthquake, greater restoration, shapechange, symbol(¾Æ¹«°Å³ª).
 Ç÷¹ÀΠŸ¸£¿¡°Ô´Â ´ÙÀ½ÀÇ ÁÖ¹®ÀÌ 17·¹º§ ¼Ò¼­·¯ÀÇ ÁÖ¹®°ú °°Àº ´É·ÂÀ¸·Î ¾ðÁ¦³ª °É·ÁÀÖ½À´Ï´Ù - detect evil, detect snares and pits, discern lies, see invisibility, true seeing. À̰͵éÀº µð½ºÆçµÉ¼ö ÀÖÁö¸¸ Ç÷¹ÀΠŸ¸£´Â ÀÚÀ¯·Ó°Ô ´Ù½Ã ±×°ÍÀ» ÀçÈ°¼ºÈ­ ÇÒ¼ö ÀÖ½À´Ï´Ù.
 Spells - Ç÷¹ÀΟ¸£´Â Ŭ·¹¸¯ÀÇ µð¹ÙÀÎ ½ºÆçÀ» »ç¿ëÇÒ¼ö ÀÖ°í 17·¹º§ Ŭ·¹¸¯°ú °°ÀÌ(DC 16 + ½ºÆç·¹º§) Air, Destruction, GOod, Law, War µµ¸ÞÀÎ ÁÖ¹®À» »ç¿ëÇÒ¼ö ÀÖ½À´Ï´Ù.
 ¼¿·¹½ºÆ¼¾ó Ư¼º - Protectrive aura, fire resistance 20, tongues, electricity ¿Í cold, acid ±×¸®°í pertification ¿¡ ¸é¿ª. µ¶¿¡ ´ëÇÑ ³»¼º±¼¸² +4

 

- Solar

 ¼Ö¶ó´Â ¼¿·¹½ºÆ¼¾óÁß °¡Àå À§´ëÇÑ ÀÚÀÔ´Ï´Ù. º¸Åë ½ÅÀ̳ª À§´ëÇÑ ÀÚ¼±½ÉÀÌ ¸¹Àº ¿µ¿õÀ¸·Î½á Ç¥ÇöµË´Ï´Ù(ƯÈ÷ ¹üÁ˸¦ ô¸êÇÏ´Â) Âù¶õÇÑ ÅäÆÄÁî»ö ´«°ú Àº¹é»ö ȤÀº Ȳ±Ý»öÀÇ ÇǺÎ, Èñ¹ÌÇÏ°Ô ºû³ª´Â ÇϾá»ö ³¯°³¸¦ °¡Áø 9ÇÇÆ® ±æÀÌÀÇ ÈÞ¸Ó³ëÀÌµå ¼Ö¶ó´Â ±í°í À§¾öÀÖ´Â ¸ñ¼Ò¸®¸¦ °¡Áö°í ÀÖ½À´Ï´Ù.

 ÀüÅõ : ¼Ö¶ó´Â »ç½Ç»ó ´Ù¸¥ µð¸ÕÇÁ¸°½º, ¾ÆÅ©µ¥ºí, ½Å¿¡ °¡±î¿î ¸ÖƼÀ¯´Ï¹ö½ºÀÇ Á¸ÀçµéÀ» Á¦¿ÜÇÏ°í´Â ´©±¸µµ Èû¿¡ À־ ±×¿¡°Ô ´ëÀûÇÒ¼ö ¾ø½À´Ï´Ù. ±×µéÀº ½ÉÁö¾î ¹«½Ã¹«½ÃÇÑ +5 vorpal, dancing ±×·¹ÀÌÆ® ½º¿öµå¿Í slaying arrow ¸¦ ¸¸µé¾î³»´Â +2 mighty composite longbow ¸¦ °¡Áö°í ÀÖ½À´Ï´Ù.
 
½ºÆç¶óÀÌÅ© - ±×µéÀº ÀÚ½ÅÀÇ ÀÇÁö¿¡ µû¶ó ´ÙÀ½ÀÇ ÁÖ¹®À» 20·¹º§ ¼Ò¼­·¯¿Í °°ÀÌ »ç¿ëÇÒ¼ö ÀÖ½À´Ï´Ù(DC 17 + ½ºÆç·¹º§) - aid, animate objects, commune, continual flame, dimensional anchor, greater dispelling, holy smite, impriconment, improved invisibility (¿À·ÎÁö Àڽſ¡°Ô¸¸), lesser restoration, remove curse, remove disease, remove fear, resist elements, summon monster VII, speak with dead. ÇÏ·ç¿¡ 3¹ø - blade barrier, earthquake, heal, permanency, resurrection, shapechange. ÇÏ·ç¿¡ Çѹø - greater restornation, mass charm, power word blind, power word kill, power word stum, prismatic spray, symbol(¾Æ¹«°Å³ª), wish.
 ¼Ö¶óÀÇ À°Ã¼¿¡´Â ´ÙÀ½ÀÇ ÁÖ¹®µéÀÌ 20·¹º§ ¼Ò¼­·¯°¡ ½ÃÀüÇÑ°Íó·³ ¾ðÁ¦³ª ¿µÇâÀ» ¹ÌĨ´Ï´Ù - detect evil, detect snares and pits, discern lies, see invisibility, true seeing. ÀÌ·¯ÇÑ °ÍµéÀº µð½ºÆç µÉ¼ö ÀÖÁö¸¸ ¼Ö¶ó´Â ¾ðÁ¦³ª ÀÚÀ¯·Ó°Ô ´Ù½Ã ÀÌ·¯ÇÑ °ÍµéÀ» ÀçÈ°¼ºÈ­ ÇÒ¼ö ÀÖ½À´Ï´Ù.
 Spells - ¼Ö¶ó´Â 20·¹º§ Ŭ·¹¸¯ÀÇ µð¹ÙÀÎ ½ºÆçÀ» »ç¿ëÇÒ¼ö ÀÖÀ¸¸ç Air, Destruction, Good, Law, War µµ¸ÞÀÎ ½ºÆçÀ» »ç¿ëÇÒ¼ö ÀÖ½À´Ï´Ù(DC 17 + ½ºÆç·¹º§)
 
¼¿·¹½ºÆ¼¾ó Ư¼º - Protectrive aura, fire resistance 20, tongues, electricity ¿Í cold, acid ±×¸®°í pertification ¿¡ ¸é¿ª. µ¶¿¡ ´ëÇÑ ³»¼º±¼¸² +4 

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