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Lines a priest's enemies with a halo
of light, making them easier to see and be hit.
When cast, the player characters selects
any target point within range to center the spell on. From there,
a glowing, vibrant green glow emits from the center and grows out
to a 40 foot radius. All hostile creatures will be surrounded by
a glow for the duration of the spell, which bestows a +2 penalty
to Armor Class to all affected creature(s). There is no Saving Throw
for this spell. This spell can also cause a glow around invisible
creatures.
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