|
|
|
°©¿Ê
|
|
Armor
|
»çÁ¤ °Å¸®: 0
|
Range: 0
|
À¯È¿ ±â°£: ´ë¹ÌÁö¿¡ ÀÇÇØ Æı«µÉ ¶§±îÁö
Áö¼Ó
|
Duration: Until destroyed by damage
|
¼Óµµ: 1
|
Speed: 1
|
È¿°ú ¹üÀ§: ´ë»ó 1ü
|
Area of Effect: 1 creature
|
ȸÇÇ ÆÇÁ¤: ¾øÀ½
|
Saving Throw: None
|
¹æ¾îÀÇ ¼ö´ÜÀ» Áö´ÏÁö ¸øÇÑ ÀÚ¸¦ ¹°¸®
°ø°ÝÀ¸·ÎºÎÅÍ º¸È£ÇÑ´Ù.
ÀÌ ÁÖ¹®Àº ´ë»ó¿¡°Ô ¾Æ¸Ó Ŭ·¡½º 6À» ºÎ¿©ÇÑ´Ù.
¹Îø¼º¿¡ ÀÇÇÑ º¸³Ê½º¿Í´Â µ¿½Ã¿¡ Àû¿ëµÉ ¼ö ÀÖÀ¸³ª, ±× ÀÌ¿ÜÀÇ ´Ù¸¥
AC º¸³Ê½º¿Í´Â Áߺ¹µÇÁö ¾Ê´Â´Ù. ÀÌ ÁÖ¹®Àº ´ë»óÀÌ 8 Æ÷ÀÎÆ® + ¼úÀÚÀÇ
·¹º§ ´ç 1 Æ÷ÀÎÆ®ÀÇ ´ë¹ÌÁö¸¦ ÀÔÀ» ¶§±îÁö Áö¼ÓµÈ´Ù. ±×·¸´Ù°í ÀÌ °©¿ÊÀÌ
´ë¹ÌÁö¸¦ Èí¼öÇÏÁö´Â ¾Ê´Â´Ù, Àü¼úÇÑ ´ë¹ÌÁö¸¦ ´ë»óÀÌ ÀÔÀº ÈÄ¿¡ ¼Ò¸êÇÒ
»ÓÀÌ´Ù.
|
Physical attacks shall be better thwarted
as protection is granted to those who have none.
This spell grants an Armor Class of
6 to the target. It is culmulative with Dexterity bonuses, but nothing
else. The spell lasts until the wearer sustains culmulative damage
more totaling more than 8 pts. + 1 / level of the caster. Note that
the armor does not absorb this damage; it only distintegrates after
that much damage has been inflicted on it.
|
»öäÀÇ
º¸ÁÖ
|
|
CHROMATIC ORB
|
»çÁ¤ °Å¸®: 15m
|
Range: 50 feet
|
À¯È¿ ±â°£: Ư¼ö
|
Duration: Special
|
¼Óµµ: 1
|
Speed: 1
|
È¿°ú ¹üÀ§: ´ë»ó 1ü
|
Area of Effect: 1 creature
|
ȸÇÇ ÆÇÁ¤: ¹«È¿È
|
Saving Throw: Neg.
|
´Ù¿ø ¿ìÁÖÀÇ »ö¿¡ ´ëÇÑ ³íÀïÀº ±× ¿ª»ç°¡
±æ´Ù. "ÀÌ Ã»»öÀº Ȳ»öº¸´Ù ³´¼Ò!" "¸»µµ ¾È µÇ´Â ¼Ò¸®!
¹é»öÀ̾߸»·Î ÁøÁ¤ÇÑ »öÀÌ¿À!" ±×¸®°í Á¾±¹¿¡ °¡¼´Â ¸¹Àº »ç¶÷µéÀÌ
º¸´Â ¾î¶² »öÀÌ ¾ó¸¶³ª ÈǸ¢ÇÑÁö´Â º¸´Â »ç¶÷¿¡ µû¶ó ´Ù¸£´Ù°í µ¿ÀÇÇÏ°Ô
µÇ³ª, ÀÌ ÁÖ¹®Àº ¾î¶² »öÀº ´Ù¸¥ »öº¸´Ù ´õ Ä¡¸íÀûÀ̶ó´Â »ç½ÇÀ» È®¸³½ÃŲ´Ù.
ÀÌ ÁÖ¹®Àº °Å´ëÇÑ ¸¶¹ýÀÇ º¸ÁÖ¸¦ ¼ÒȯÇÑ´Ù.
¼ÒȯµÈ º¸ÁÖ´Â Àû¿¡°Ô ´øÁ®¾ß À§·ÂÀ» ¹ßÈÖÇϴµ¥, ¸íÁß ¿©ºÎ´Â ¼úÀÚÀÇ
Åë»óÀûÀÎ ¸íÁß·ü ÆÇÁ¤À» ÅëÇØ °áÁ¤Çϸç ÀÌ ¶§ ¼úÀÚ´Â ¸íÁß·ü¿¡ +3ÀÇ
º¸³Ê½º¸¦ ¹Þ´Â´Ù. º¸ÁÖÀÇ »öÀº ¼úÀÚÀÇ ·¹º§¿¡ µû¶ó ´Þ¶óÁø´Ù.
·¹º§: 1 ¹é»ö
´ë¹ÌÁö: 1-4 Æ÷ÀÎÆ®
10 ÃÊ µ¿¾È ¸íÁß·ê, ȸÇÇ ÆÇÁ¤, AC¿¡ -4
Æä³ÎƼ
·¹º§: 2 Àû»ö
´ë¹ÌÁö: 1-6 Æ÷ÀÎÆ®
10 ÃÊ µ¿¾È Èû°ú ¹Îø¼º -1
·¹º§: 3 ¿À·»Áö»ö
´ë¹ÌÁö: 1-8 Æ÷ÀÎÆ®
È¿°¿¡ ÀÇÇÑ 1-4 Æ÷ÀÎÆ®ÀÇ Ãß°¡ ´ë¹ÌÁö
·¹º§: 4 Ȳ»ö
´ë¹ÌÁö: 1-10 Æ÷ÀÎÆ®
10 ÃÊ µ¿¾È ¸íÁß·ê, ȸÇÇ ÆÇÁ¤, AC¿¡ -4
Æä³ÎƼ
·¹º§: 5 ÃÊ·Ï»ö
´ë¹ÌÁö: 1-12 Æ÷ÀÎÆ®
10-25 ÃÊ µ¿¾È ±âÀý
·¹º§: 6 û·Ï»ö
´ë¹ÌÁö: 2-8 Æ÷ÀÎÆ®
10-25 µ¿¾È ¹«ÀÇ½Ä »óÅÂ
·¹º§: 7 û»ö
´ë¹ÌÁö: 2-16 Æ÷ÀÎÆ®
30-100 ÃÊ µ¿¾È ¸¶ºñ
·¹º§: 10 º¸¶ó»ö
´ë¹ÌÁö: ¸¶ºñ
¼®È
·¹º§: 12 Èæ»ö
´ë¹ÌÁö: 4-40 Æ÷ÀÎÆ®
10-40 ÃÊ µ¿¾È ¸¶ºñ
|
Long are the debates about the spectrum
of color in the multiverse. "This Blue is better than Yellow!"
"Pike it, berk! Of course White is the true color!" And
while in the end, many generally agree that a color's greatness
is in the eye of the beholder, this spell establishes the fact that
some colors are deadlier than others.
This summons a large, magical Orb of
Color, which can then be hurled at a target using the caster's normal
Attack roll +3. The color of the Orb changes depending on the caster's
level.
Level: 1 White
Damage: 1-4 pts.
10 sec: -4 Attack, -4 S.T., +4 AC
Level: 2 Red
Damage: 1-6 pts.
10 sec: -1 Strength, -1 Dexterity
Level: 3 Orange
Damage: 1-8 pts.
Additional 1-4 pts. of fire damage
Level: 4 Yellow
Damage: 1-10 pts.
10 sec: -4 Attack, -4 S.T., +4 AC
Level: 5 Green
Damage: 1-12 pts.
Stun for 10-25 sec.
Level: 6 Turquoise
Damage: 2-8 pts.
Unconscious for 10-25 sec.
Level: 7 Blue
Damage: 2-16 pts.
Paralyzed for 30-100 sec.
Level: 10 Violet
Damage: Paralysis
Petrification
Level: 12 Black
Damage: 4-40 pts.
Paralysis for 10-40 sec.
|
ÇϱÞ
»çü ó¸® ÁÖ¹®
|
|
EMBALMING,
MINOR
|
»çÁ¤ °Å¸®: 0
|
Range: 0
|
À¯È¿ ±â°£: 30 ºÐ
|
Duration: 30 minutes
|
¼Óµµ: 1
|
Speed: 1
|
È¿°ú ¹üÀ§: ¼ÕÀ¸·Î ¸¸Áø ´ë»ó
|
Area of Effect: Creature touched
|
ȸÇÇ ÆÇÁ¤: ¾øÀ½
|
Saving Throw: None
|
Çâ·á¿¡ ÀÇÇÑ Ã³¸®´Â »çü¸¦ º¸Á¸ÇÏ´Â µ¥
µµ¿òÀÌ µÈ´Ù. µû¶ó¼ ÀÌ ÁÖ¹®Àº »óó¸¦ ¾Æ¹°°Ô ÇÏ°í, ºÎÆи¦ Áö¿¬½ÃÅ°¸ç,
ÇǺÎÀÇ ´ë¹ÌÁö¿¡ ´ëÇÑ ³»±¸¼ºÀ» Çâ»ó½ÃÅ´À¸·Î¼ À̸§ ¾ø´Â ÀÚÀÇ À°½ÅÀ»
º¸Á¸ÇÒ ¼ö ÀÖ´Ù.
ÀÌ ÁÖ¹®Àº À̸§ ¾ø´Â ÀÚ³ª ¾ðµ¥µå¿¡¸¸
È¿°ú°¡ ÀÖ´Ù. ÁÖ¹®À» ¿µÃ¢ÇÏ¸é ´ë»óÀº 30 ºÐ µ¿¾È HP°¡ 2-8 Æ÷ÀÎÆ® Áõ°¡Çϸç
AC¿¡µµ +1ÀÇ º¸³Ê½º¸¦ ¹Þ°Ô µÈ´Ù. ÀÌ Ãß°¡ HP´Â º¸Á¶ÀÇ ÁÖ¹®¿¡ ÀÇÇÑ
Ãß°¡ HP¿Í ±× Ư¼ºÀÌ µ¿ÀÏÇÏ´Ù. ¸¸¾à ´ë»óÀÇ ÇöÀç HP°¡ ÃÖ´ë HPº¸´Ù
³·À¸¸é ȸº¹À» ½ÃÅ°°í ¾Æ´Ï¸é 30 ºÐ µ¿¾È º¸³Ê½º HP¸¦ ºÎ¿©ÇÑ´Ù.
|
Embalming preserves the flesh of the
dead. . . as such, this spell can preserve the flesh of the Nameless
One, mending tears, off-setting decay, and making your skin more
resilient to damage.
This spell works only on the Nameless
One or any undead. When cast, the target gains +2-8 temporary hit
points and a temporary bonus of +1 AC for a "half-hour."
The extra hit points behave exactly like an Aid spell. . . they
will heal the caster if he is less than max hit points or they will
give him bonus hit points for a half-hour.
|
ö±Ç
|
|
FIST OF IRON
|
»çÁ¤ °Å¸®: ¼úÀÚ
|
Range: Caster
|
À¯È¿ ±â°£: 5 ÃÊ + 5 ÃÊ/·¹º§
|
Duration: (5 seconds / level) + 5 seconds
|
¼Óµµ: 1
|
Speed: 1
|
È¿°ú ¹üÀ§: À̸§ ¾ø´Â ÀÚ
|
Area of Effect: Nameless One only
|
ȸÇÇ ÆÇÁ¤: ¾øÀ½
|
Saving Throw: None
|
ÀÌ ÁÖ¹®Àº ¼úÀÚÀÇ ÁÖ¸Ô¿¡ ö°ú °°Àº Èû°ú
°ÀÎÇÔÀ» ºÎ¿©ÇÏ¿© »ì¾Æ ÀÖ´Â ¹«±â·Î ¸¸µç´Ù. ¼úÀÚ´Â ÁÖ¸ÔÀ¸·Î º¸Åë
¶§º¸´Ù ´õ Å« ´ë¹ÌÁö¸¦ ÀÔÈú ¼ö ÀÖ´Ù.
ÀÌ ÁÖ¹®Àº À̸§ ¾ø´Â ÀÚ¿¡°Ô¸¸ È¿°ú°¡
ÀÖ´Ù. ÁÖ¹®À» ¿µÃ¢Çϸé ÁÖ¸ÔÀ¸·Î °ø°ÝÇÒ ¶§ ¸íÁß·ü°ú ´ë¹ÌÁö¿¡ °¢°¢
+3, +6ÀÇ º¸³Ê½º¸¦ ¹Þ°Ô µÈ´Ù. ö±ÇÀÇ ÁÖ¹®ÀÌ Áö¼ÓµÇ´Â µ¿¾È À̸§ ¾ø´Â
ÀÚ´Â ÁÖ¹®À» ¿µÃ¢ÇÒ ¼ö ¾ø´Ù.
|
This spell gives the caster's fist the
strength and durability of iron, turning it into a living weapon.
Any punches the caster does will do more damage than normal.
This spell works only on the Nameless
One. When cast, all his normal punch attacks are +3 to hit and +6
to damage. The Nameless One cannot cast spells while the Fist of
Iron is in place.
|
½Äº°
|
|
IDENTIFY
|
»çÁ¤ °Å¸®: »çÁ¤ °Å¸®: ¾ÆÀÌÅÛ Çϳª
|
Range: 1 Item
|
À¯È¿ ±â°£: Áï¼®
|
Duration: Instant
|
¼Óµµ: 1
|
Speed: 1
|
È¿°ú ¹üÀ§: Àκ¥Å丮 ȸ鿡¼¸¸ »ç¿ë
°¡´É
|
Area of Effect: Inventory usage only
|
ȸÇÇ ÆÇÁ¤: ¾øÀ½
|
Saving Throw: None
|
ÀÌ ÁÖ¹®Àº ¸¶¹ý ¾ÆÀÌÅÛÀÇ ºñ¹ÐÀ» ¹àÇô
Ç÷¹À̾ ±× Á¤È®ÇÑ ´É·ÂÀ» ¾Ë ¼ö ÀÖµµ·Ï ÇØÁØ´Ù.
|
This spell reveals the mysteries of
an enchanted object, allowing you to know its exact abilities.
|
¸ÅÁ÷ ¹Ì»çÀÏ
|
|
MAGIC MISSILE
|
»çÁ¤ °Å¸®: 24 m + 9 m/·¹º§
|
Range: 80 ft. + (30 ft. / level)
|
À¯È¿ ±â°£: Áï¼®
|
Duration: Instant
|
¼Óµµ: 1
|
Speed: 1
|
È¿°ú ¹üÀ§: ´ë»ó 1ü
|
Area of Effect: 1 creature
|
ȸÇÇ ÆÇÁ¤: ¾øÀ½
|
Saving Throw: None
|
ÀÌ ÁÖ¹®Àº ºñ¹ÐÀÇ ¿¡³ÊÁö¸¦ Àý´ë·Î ºø³ª°¡Áö
¾Ê´Â ¹Ì»çÀÏ·Î ÀçÇü¼ºÇÑ´Ù. ¼úÀÚÀÇ ·¹º§ÀÌ ³ôÀ»¼ö·Ï ¹ß»çÇÒ ¼ö ÀÖ´Â
¹Ì»çÀÏÀÇ ¼öµµ ´Ã¾î³´Ù.
ÀÌ ÁÖ¹®Àº ¸ñÇ¥¿¡ ¹Ýµå½Ã ¸íÁßÇØ 2-5 Æ÷ÀÎÆ®ÀÇ
´ë¹ÌÁö¸¦ ÀÔÈ÷´Â ¸ÅÁ÷ ¹Ì»çÀÏÀ» ¼ÒȯÇϸç, ȸÇÇ ÆÇÁ¤À» ÅëÇÑ È¸Çǵµ
ºÒ°¡´ÉÇÏ´Ù. ¹Ì»çÀÏÀÇ ¼ö´Â ¼úÀÚ°¡ 2 ·¹º§ ¿Ã¶ó°¥ ¶§¸¶´Ù 1°³¾¿ ´Ã¾î
·¹º§ 9¿¡ À̸£¸é ÃÖ´ë 5°³±îÁö Áõ°¡ÇÑ´Ù.
|
This spell shapes arcane energies into
unerring missiles. The greater your skill, the more missiles you
can hurl from your body.
The spell summons a magical missile
that strikes its target unerringly for 2-5 pts. of damage with no
saving throw possible. In addition, the caster gains 1 extra missile
every 2 levels, for a total of 5 missiles at level 9.
|
ÆòÈÀû Áø¾Ð
|
|
PACIFY
|
»çÁ¤ °Å¸®: 60 m
|
Range: 180 feet
|
Áö¼Ó ½Ã°£: 40 ÃÊ + 5 ÃÊ/·¹º§
|
Duration: 40 seconds + (5 seconds /
level)
|
¼Óµµ: 1
|
Speed: 1
|
È¿°ú ¹üÀ§: 2-8 üÀÇ »ý¸íü
|
Area of Effect: 2-8 creatures (non-undead)
|
ȸÇÇ ÆÇÁ¤: ¾øÀ½
|
Saving Throw: None
|
¹«·ÂÀÌ ´Ã °¡Àå ÁÁÀº ÇعýÀº ¾Æ´Ï´Ù. ÀÌ
ÁÖ¹®Àº ÆòÈÀûÀÎ ¹æ¹ýÀ¸·Î ºÐ³ë¿Í ¾ÇÀǸ¦ °¡¶ó¾ÉÈ÷°íÀÚ ÇÑ´Ù.
À̸§ ±×´ë·Î ÀÌ ÁÖ¹®Àº È¿°ú ¹üÀ§ ¾È¿¡
ÀÖ´Â 6 HP ÀÌÇÏÀÇ »ý¸íü 2-8 ü¸¦ ÆòÈÀûÀ¸·Î Áø¾ÐÇÑ´Ù. ´Ü, ¾ðµ¥µå¿¡°Ô´Â
È¿°ú°¡ ¾ø´Ù. ÁÖ¹®ÀÌ ¿µÃ¢µÇ¸é ´ë»óÀº Áï½Ã ÁÖ¹®¿¡ ´ëÇÑ È¸ÇÇ ÆÇÁ¤À»
Çؾ߸¸ ÇÑ´Ù. ¸¸¾à ȸÇÇ¿¡ ½ÇÆÐÇÏ¸é ´ë»óÀº ÀüÅõ, ³íÀï µî ÈûÀ» µé¿©¾ß
ÇÏ´Â ÇൿÀ» ¸ðµÎ ÁßÁöÇÑ´Ù. ±×¸®°í ÀÌ ½ÃÁ¡ºÎÅÍ ±íÀº Àá¿¡ ºüÁö°Ô µÈ´Ù.
°Çµå¸®Áö ¾ÊÀ¸¸é ÁÖ¹®ÀÌ Áö¼ÓµÇ´Â µ¿¾È °è¼Ó ÀÌ »óÅ°¡ À¯ÁöµÈ´Ù. ÇÏÁö¸¸
°ø°ÝÀ» ´çÇϸé ÀÚµ¿ÀûÀ¸·Î ÁÖ¹®¿¡ ´ëÇÑ È¸ÇÇ ÆÇÁ¤À» ´Ù½Ã ÇÒ ±âȸ¸¦
¾ò°Ô µÈ´Ù.
|
Violence is not always the best solution.
This spell seeks to quell the boiling blood, the anger and malice
through peaceful means.
As per the name, this spell will magically
pacify 2-8 creatures of 6 HD or less in the area of effect; this
affects all types of creatures except for undead. When cast, creatures
must immediately make a saving throw vs. spell. If they fail, they
stop all activities that require any exertion, including arguments,
combat, etc. From here, the affected creatures will fall into a
deep slumber. The affected creatures will remain in this state for
the duration of the spell if left unharmed. If attacked, they automatically
gain a new saving throw to try and break the spell.
|
¹æÆÐ
|
|
SHIELD
|
»çÁ¤ °Å¸®: 3 m
|
Range: 10 feet
|
À¯È¿ ±â°£: 25 ÃÊ/·¹º§
|
Duration: 25 sec. / level
|
¼Óµµ: 1
|
Speed: 1
|
È¿°ú ¹üÀ§: ´ë»ó 1ü
|
Area of Effect: 1 creature
|
ȸÇÇ ÆÇÁ¤: ¾øÀ½
|
Saving Throw: None
|
ÀÌ ÁÖ¹®Àº ¼úÀÚ¸¦ ¹°¸® °ø°ÝÀ¸·ÎºÎÅÍ
º¸È£ÇÏ´Â ÈûÀÇ ±¸Ã¼¸¦ ¼ÒȯÇÑ´Ù.
ÀÌ ÁÖ¹®À» ¿µÃ¢ÇÏ¸é º¸È£
´É·ÂÀÌ ÀÖ´Â ¿¡³ÊÁö·Î ±¸¼ºµÈ ¸¶¹ýÀÇ ±¸Ã¼°¡ ³ªÅ¸³ª ´ë»ó ¸ðµç ¹æÇâÀÇ
°ø°ÝÀ¸·ÎºÎÅÍ º¸È£ÇÑ´Ù. ÀÌ ÁÖ¹®Àº ´ë»ó¿¡°Ô ¼úÀÚÀÇ ·¹º§ ´ç 25 ÃÊ µ¿¾È
AC 3°ú ȸÇÇ ÆÇÁ¤¿¡ +1ÀÇ º¸³Ê½º¸¦ ºÎ¿©ÇÑ´Ù.
|
This spell summons a globe
of force that protects the caster from physical attacks.
When cast, a magical orb
of protective energy arises and protects the recipient from attacks
from all directions. It bestows an AC 3 against all attacks and
+1 to all Saving Throws for 25 seconds / level of the caster.
|
Àγ»ÀÇ ¹Ì»çÀÏ
|
|
MISSILE OF PATIENCE
|
»çÁ¤ °Å¸®: ?
|
Range: ?
|
À¯È¿ ±â°£: ?
|
Duration:
|
¼Óµµ: ?
|
Speed: ?
|
È¿°ú ¹üÀ§: ?
|
Area of Effect: ?
|
ȸÇÇ ÆÇÁ¤: Ư¼ö
|
Saving Throw: Special
|
¾Ú³ªÀÇ ¸ÞÀÌÁöÀÎ ÀϳØÀº "ÀÌ ÁÖ¹®ÀÌ
À̺¸´Ù ´õ ¾µ¸ð ¾øÀ» ¼öµµ Àִ°¡??!"ÇÏ¸ç ºñ¸íÀ» Áö¸£µí ¿ÜÃÆ´Ù.
¸ðµç ¸ÞÀÌÁöµéÀÇ °ñÄ¡¸¦ ½âÀÌ´Â ÀÌ ÁÖ¹®Àº ¾î¶² ´ë¸¶¹ý»çÀÇ Áþ±ÄÀº
Àå³Àΰ¡, ¾Æ´Ï¸é "±â´Ù¸®´Â ÀÚ¿¡°Ô º¹ÀÌ ÀÖ´Ù"´Â ¹°Áú°èÀÇ
°Ý¾ð¿¡ ´ëÇÑ »ì¾Æ ÀÖ´Â ¹ÝÁõÀ̶õ ¸»Àΰ¡?
|
"Could this spell be any more useless??!"
cried Eelnek, mage of Amnar. The bane of mages everywhere, could
this be the practical joke of an arch-mage, or living dis-proof
of the old Prime Material axiom that "good things come to those
who wait"?
|
Ä£±¸
|
|
FRIENDS
|
»çÁ¤ °Å¸®: 0
|
Range: 0
|
À¯È¿ ±â°£: 5-20 ÃÊ + 5 ÃÊ/·¹º§
|
Duration: 5-20 seconds + 5 sec. / level
|
¼Óµµ: 1
|
Speed: 1
|
È¿°ú ¹üÀ§: ¼úÀÚ
|
Area of Effect: Caster
|
ȸÇÇ ÆÇÁ¤: Ư¼ö
|
Saving Throw: Special
|
»ç¶÷ÀÇ ¸Å·Â, ¾Æ¸§´Ù¿ò, ±×¸®°í Ä«¸®½º¸¶´Â
»õ·Î¿î Ä£±¸¸¦ ¾ò°Å³ª ¸ð¸£´Â »ç¶÷ÀÇ ½Å·Ú¸¦ ¾ò´Â µ¥ Å« ¿ªÇÒÀ» ÇÏ´Â
°æ¿ì°¡ ¸¹´Ù.
ÀÌ ÁÖ¹®À» ¿µÃ¢ÇÏ¸é ¼úÀÚÀÇ Ä«¸®½º¸¶°¡
ÀϽÃÀûÀ¸·Î 2-8 Æ÷ÀÎÆ® »ó½ÂÇϴµ¥, ÀÌ´Â »õ·Î¿î Ä£±¸¸¦ »ç±Í°Å³ª »õ·Î¿î
Áø·Î¸¦ °³Ã´ÇÏ´Â µ¥ À¯¿ëÇÏ°Ô ¾²ÀÏ ¼ö ÀÖ´Ù.
|
One's charm, one's beauty and one's
charisma is oftentimes the key to gaining the trust of strangers
and creating new friends.
When cast, the caster temporarily gains
2-8 points of Charisma, which could be helpful in making new friends,
or opening new paths.
|
½Ã°¢ Àå¾Ö
|
|
BLINDNESS
|
»çÁ¤ °Å¸®: 27 m + 9 m/·¹º§
|
Range: 90 ft. + 30 ft. / level
|
À¯È¿ ±â°£: 60 ÃÊ
|
Duration: 60 seconds
|
¼Óµµ: 1
|
Speed: 1
|
È¿°ú ¹üÀ§: ´ë»ó 1ü
|
Area of Effect: 1 Creature
|
ȸÇÇ ÆÇÁ¤: ¹«È¿È
|
Saving Throw: Neg.
|
½Ã°¢¿¡ ÀÇÁ¸ÇؾßÇÏ´Â À°½ÅÀº ¾àÇϱâ ¦ÀÌ
¾ø´Ù! ½Ã°¢À» ÀÒÀ¸¸é °ø°ÝÀ» ¸íÁß½ÃÅ°±â ¾î·Á¿öÁö¸ç, ÀûÀÇ ÁÁÀº Ç¥ÀûÀÌ
µÇ°í ¸¸´Ù.
ÁÖ¹®¿¡ ´ëÇÑ È¸ÇÇÆÇÁ¤¿¡ ½ÇÆÐÇÏ¸é ´ë»óÀº
½Ã°¢¿¡ Àå¾Ö¸¦ ÀÏÀ¸ÄÑ ¸íÁß·ü¿¡ -4ÀÇ Æä³ÎƼ¸¦ ¹ÞÀ¸¸ç, ¹Ý´ë·Î ´ë»óÀ»
°ø°ÝÇÏ´Â ÀÚ´Â ¸íÁß·ü¿¡ +4ÀÇ º¸³Ê½º¸¦ ¾ò°Ô µÈ´Ù.
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How frail is the body when it depends
upon its eyes! When sight is removed, things become harder to hit,
and the sufferer becomes an easier target.
If the targeted creature fails its saving
throw, the creature will be struck with blindness and suffer a -4
penalty to its attack rolls and a +4 penalty to the target's AC.
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È¿°ÀÇ Çô
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TONGUES OF FLAME
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»çÁ¤ °Å¸®: 24m + 10 m/·¹º§
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Range: 80 ft. + (30 ft. / level)
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À¯È¿ ±â°£: Áï¼®
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Duration: Instant
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¼Óµµ: 1
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Speed: 1
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È¿°ú ¹üÀ§: ´ë»ó 1ü
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Area of Effect: 1 creature
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ȸÇÇ ÆÇÁ¤: ¾øÀ½
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Saving Throw: None
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È¿°Àº ºÒÅ¿î´Ù. ÀûÀ» ½Ç¼ö¾øÀÌ ³»·Áħ¿¡
µû¶ó ±×°ÍÀÇ Áõ¿À´Â È£¸¦ ±×¸®°í ¼Ò¿ëµ¹ÀÌÄ£´Ù.
ÀÌ ÁÖ¹®Àº ¸ñÇ¥¿¡ ¹Ýµå½Ã ¸íÁßÇØ 2-5 Æ÷ÀÎÆ®ÀÇ
´ë¹ÌÁö¸¦ ÀÔÈ÷´Â È¿°ÀÇ ¹Ì»çÀÏÀ» ¼ÒȯÇϸç, ȸÇÇ ÆÇÁ¤À» ÅëÇÑ È¸Çǵµ
ºÒ°¡´ÉÇÏ´Ù. ¹Ì»çÀÏÀÇ ¼ö´Â ¼úÀÚ°¡ 2 ·¹º§ ¿Ã¶ó°¥ ¶§¸¶´Ù 1°³¾¿ ´Ã¾î
·¹º§ 9¿¡ À̸£¸é ÃÖ´ë 5°³±îÁö Áõ°¡ÇÑ´Ù.
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The Flame scorches and burns. Its hatred
arcs and swirls as it strikes the enemy without error.
This spell summons a missile of flame
that strikes its target unerringly for 2-5 pts. of magical fire
damage with no saving throw possible. In addition, the caster gains
1 extra missile every 2 levels, for a total of 5 missiles at level
9.
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ÃßÀûÇÏ´Â È¿°
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SEEKING FLAMES
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»çÁ¤ °Å¸®: 54 m
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Range: 180 feet
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À¯È¿ ±â°£: 30 ÃÊ
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Duration: 30 seconds
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¼Óµµ: 1
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Speed: 1
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È¿°ú ¹üÀ§: 15 m ¹Ý°æ
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Area of Effect: 50 feet radius
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ȸÇÇ ÆÇÁ¤: ¾øÀ½
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Saving Throw: None
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»ý¸íÀÇ À¯Áö¶ó·Î¼ ºÒÀº ÁøÁ¤Àº ÃູÀÌ´Ù.
ºÒÀº »ç¹°À» µû¶æÇÏ°Ô ÇØÁÖ´Â µ¿½Ã¿¡ Å¿ì¸ç, ÃູÀÎ µ¿½Ã¿¡ ÀúÁÖÀ̱⵵
ÇÏ´Ù. ÀÌ ÁÖ¹®ÀÇ ¸Í·ÄÇÑ È¿°Àº ±× ¿µÇ⠾Ʒ¡¿¡ ³õÀÎ ÀûµéÀ» ¾àüȽÃÅ°°í
±×µéÀÇ Á¤½ÅÀ» »ê¶õÇÏ°Ô ¸¸µç´Ù.
ÃßÀûÇÏ´Â È¿°Àº 15 m ¹Ý°æÀÇ ¸ðµç Àû¿¡°Ô
30ÃÊ µ¿¾È ¸íÁß·ü°ú ȸÇÇ ÆÇÁ¤¿¡ °¢°¢ -1ÀÇ Æä³ÎƼ¸¦ ºÎ¿©ÇÑ´Ù.
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As the maintainer of life, fire is a
true blessing. Yet as it warms, it also burns; while it is blessing,
it is also a curse. Its scorching flames distract and weaken all
enemies who succumb to its effects.
The Seeking Flames grant all enemy targets
in a 50-ft. radius, -1 to Attacks and -1 to their saving throws
for 30 seconds.
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°Ã¶ÀÇ ±³Àü
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SCRIPTURE OF STEEL
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»çÁ¤ °Å¸®: 60 m
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Range: 180 feet
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À¯È¿ ±â°£: 30 ÃÊ
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Duration: 30 seconds
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¼Óµµ: 1
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Speed: 1
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È¿°ú ¹üÀ§: ÇÑ º¯ÀÌ 15 mÀÎ ÀÔ¹æü
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Area of Effect: 50 feet cube
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ȸÇÇ ÆÇÁ¤: ¾øÀ½
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Saving Throw: None
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Àú¼¸óÀÇ ÃʱâÀÇ °¡¸£Ä§¿¡ ¹ÙÅÁÀ» µÐ ÀÌ
ÁÖ¹®Àº À°½ÅÀÌ °Ã¶ ¾Õ¿¡ ¹«¸À» ²Ý´Â´Ù´Â *¾Í*À» ¹Ý¿µÇÏ¿© ¸íÁß·üÀ»
Çâ»ó½ÃÅ°°í ´ë¹ÌÁö¸¦ °ßµô ¼ö ÀÖ´Â ´É·ÂÀ» Çâ»ó½ÃŲ´Ù.
°Ã¶ÀÇ ±³ÀüÀº ÁÖ¹®À» ¿µÃ¢ÇÑ ÁöÁ¡À¸·ÎºÎÅÍ
15 m ¹Ý°æ¿¡ ÀÖ´Â ¸ðµç ¿ìÈ£ÀûÀÎ Á¸Àç¿¡°Ô 30ÃÊ µ¿¾È ¸íÁß·ü°ú ȸÇÇ
ÆÇÁ¤¿¡ °¢°¢ +1ÀÇ º¸³Ê½º¸¦ ºÎ¿©ÇÑ´Ù.
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One of the earliest teachings of Zerthimon,
this incantation reflects what *knowing* that flesh yields to steel
achieves: bestowing a greater advantage to strike and the strength
to resist damage.
Scripture of Steel grants +1 to hit
and +1 to saves to all creatures that are "Friendly" to
PC in a 50 feet radius from the casting point.
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ÁøÀǸ¦ °¨Ã߶ó
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SUBMERGE THE WILL
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»çÁ¤ °Å¸®: 3 m
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Range: 10 feet
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À¯È¿ ±â°£: 12 ÃÊ/·¹º§
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Duration: 12 sec. / level
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¼Óµµ: 1
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Speed: 1
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È¿°ú ¹üÀ§: ´ë»ó 1ü
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Area of Effect: 1 creature
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ȸÇÇ ÆÇÁ¤: ¾øÀ½
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Saving Throw: None
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ÁøÀǸ¦ °¨Ãß¸é »õ·Î¿î ÈûÀ» ¾òÀ» ¼ö ÀÖ´Ù.
ÀûÀ¸·ÎºÎÅÍ ÀÚ½ÅÀ» º¸È£ÇÏ°í ±× °ø°ÝÀ» °ßµô ¼ö ÀÖ´Â ÈûÀ». Àú¼¸óÀÇ
Á¦3¿øÀÇ °¡¸£Ä§À» *¾Í*À¸·Î¼ ¸ðµç °ø°ÝÀ¸·ÎºÎÅÍ º¸È£¸¦ ¹ÞÀ» ¼ö°¡ ÀÖ´Ù.
¿µÃ¢ÇÏ¸é º¸È£Çϴ Ư¼ºÀ» Áö´Ñ ¿¡³ÊÁö·Î
±¸¼ºµÈ ¸¶¹ýÀÇ ±¸Ã¼°¡ ³ªÅ¸³ª ´ë»óÀ» ¸ðµç ¹æÇâÀÇ °ø°ÝÀ¸·ÎºÎÅÍ
º¸È£ÇÑ´Ù. ±¸Ã¼´Â ´ë»ó¿¡°Ô ¼úÀÚÀÇ ·¹º§ ´ç 12ÃÊ µ¿¾È ¸ðµç °ø°Ý¿¡ ´ëÇØ
AC 2¿Í ȸÇÇ ÆÇÁ¤¿¡ +1 º¸³Ê½º¸¦ ºÎ¿©ÇÑ´Ù.
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When the will is submerged, new strength
is gained: The strength to endure and protect against adversity.
With *knowing* the teachings of the Third Circle of Zerthimon, comes
greater protection against all forms of attacks.
When cast, a magical orb of protective
energy arises and protects the recipient from attacks from all directions.
It bestows an AC 2 against all attacks and +1 to all Saving Throws
for 12 seconds / level of the caster.
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ºôÄâÀÇ ´«
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VILQUAR'S EYE
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»çÁ¤ °Å¸®: 13.5 m + 4.5 m/·¹º§
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Range: 45 ft. + 15 ft. / level
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À¯È¿ ±â°£: 30 ÃÊ
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Duration: 30 seconds
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¼Óµµ: 1
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Speed: 1
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È¿°ú ¹üÀ§: ´ë»ó 1ü
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Area of Effect: 1 Creature
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ȸÇÇ ÆÇÁ¤: ¹«È¿È
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Saving Throw: Neg.
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¼úÀÚ¿Í ´ëÀûÇÏ´Â ¾î¸®¼®Àº ÀÚ´Â ºôÄâÀÇ
´«ÀÇ ³«ÀÎÀ» ¹Þ°Ô µÈ´Ù. ´ë»óÀº ºôÄâó·³ ±Ù½Ã¾ÈÀÌ µÇ¾î ¼¼»óÀÌ ¾îµÓ°í
È帴ÇØ º¸ÀÌ°Ô µÈ´Ù.
´ë»óÀÌ -1ÀÇ Æä³ÎƼ¸¦ ¾È°í¼ ȸÇÇ ÆÇÁ¤¿¡
½ÇÆÐÇϸé, ±×´Â ½Ã°¢Àå¾Ö¸¦ ÀÏÀ¸ÄÑ ¸íÁß·ü°ú AC¿¡ °¢°¢ -4ÀÇ Æä³ÎƼ¸¦
¹Þ°Ô µÈ´Ù.
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Vilquar's Eye is branded upon the one
who is foolish enough to cross the caster. Vilquar's shortsightedness
becomes the target's vision, and soon the world is muddled and dark.
If the targeted creature fails its saving
throw at -1 penalty, the creature will be struck with blindness
and suffer a -4 penalty to its attack rolls and a +4 penalty to
the target's AC.
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ºÐ³ëÀÇ Áö¹è
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REIGN OF ANGER
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»çÁ¤ °Å¸®: 12 m + 5 m/·¹º§
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Range: 40 ft. + (15 ft. / level)
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Áö¼Ó ½Ã°£: Áï¼®
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Duration: Instant
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¼Óµµ: 1
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Speed: 1
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È¿°ú ¹üÀ§: ´ë»ó 1ü
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Area of Effect: 1 creature
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ȸÇÇ ÆÇÁ¤: ¾øÀ½
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Saving Throw: None
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Àú¼¸óÀÇ °¡¸£Ä§Àº ºÐ³ëÀÇ ÈûÀ» Àû´ëÇÏ´Â
ÀÚ¸¦ ÀÏüÀÇ ¿À·ù ¾øÀÌ °ø°ÝÇÏ´Â ÀÏ·ÃÀÇ ¹Ì»çÀÏ·Î ÀüȯÇÒ ¼ö ÀÖ°Ô ÇØÁØ´Ù.
ÀÌ ÁÖ¹®Àº ¸ñÇ¥¿¡ ¹Ýµå½Ã ¸íÁßÇØ 3-6 Æ÷ÀÎÆ®ÀÇ
´ë¹ÌÁö¸¦ ÀÔÈ÷´Â ¸ÅÁ÷ ¹Ì»çÀÏÀ» ¼ÒȯÇϸç, ȸÇÇ ÆÇÁ¤À» ÅëÇÑ È¸Çǵµ
ºÒ°¡´ÉÇÏ´Ù. ¹Ì»çÀÏÀÇ ¼ö´Â ¼úÀÚ°¡ 2 ·¹º§ ¿Ã¶ó°¥ ¶§¸¶´Ù 1°³¾¿ ´Ã¾î
·¹º§ 9¿¡ À̸£¸é ÃÖ´ë 5°³±îÁö Áõ°¡ÇÑ´Ù.
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Zerthimon's teachings allows the channeling
of anger into streams of unerring missiles that quickly strike those
that oppose you.
This spell summons a magical missile
that strikes its target unerringly for 3-6 pts. of damage with no
saving throw possible. In addition, the caster gains 1 extra missile
every 2 levels, for a total of 5 missiles at level 9.
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