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»ì¹«»çÀÇ Å°½º
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ADDER'S KISS
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»çÁ¤ °Å¸®: 45 m
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Range: 150 feet
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À¯È¿ ±â°£: ¼úÀÚÀÇ ·¹º§ 3 ·¹º§ ´ç 5 ÃÊ
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Duration: 5 seconds per 3 levels
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¼Óµµ: 6
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Speed: 6
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È¿°ú ¹üÀ§: ´ë»ó 1ü
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Area of Effect: 1 creature
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ȸÇÇ ÆÇÁ¤: ¾øÀ½
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Saving Throw: None
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»ì¹«»çÀÇ Å°½º´Â °¡Àå ¹«½Ã¹«½ÃÇÑ ¸¶Á·µµ µ¥°Ô ¸¸µé ¼ö ÀÖ´Ù°í
ÇÑ´Ù. ÀÌ ÁÖ¹®Àº »êÀ¸·Î ¸¸µé¾îÁø È»ìÀ» ºÒ·¯³» Àû¿¡°Ô ³ì»öÀÇ »êÀ»
½ñ¾Æ º×´Â´Ù. ¸¸¾à ¼úÀÚÀÇ ·¹º§ÀÌ ÃæºÐÈ÷ ³ô´Ù¸é, »ì¹«»çÀÇ Å°½º´Â Àû¿¡
¸íÁßÇÑ ÈÄ¿¡µµ ÀÏÁ¤ ½Ã°£ µ¿¾È ÀÜ·ùÇÏ¸ç ±× »ê¼º ÀÌ»¡·Î ÀûÀÇ ÇǺθ¦
ÆÄ°íµç´Ù.
ÁÖ¹®À» ¿µÃ¢ÇÑ ÈÄ ¼úÀÚ´Â ÀÚ½ÅÀ¸·ÎºÎÅÍ 50 m À̳»¿¡ ÀÖ´Â ¸ñÇ¥¸¦
¼±ÅÃÇÑ´Ù. ±×·¯¸é »ì¹«»çÀÇ Å°½º´Â ¸ñÇ¥¸¦ °ø°ÝÇØ 2-8 Æ÷ÀÎÆ®ÀÇ »ê¿¡
ÀÇÇÑ ´ë¹ÌÁö¸¦ ÀÔÈù´Ù. »êÀº ¼úÀÚÀÇ ·¹º§ 3 ·¹º§ ´ç Ãß°¡·Î 5 Ãʾ¿ ´õ
¸Ó¹«¸£¸ç ¸Å 5 Ãʸ¶´Ù 2-8 Æ÷ÀÎÆ®ÀÇ ´ë¹ÌÁö¸¦ Ãß°¡·Î ÀÔÈù´Ù.
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It is said an adder's kiss can scald even the most fearsome
of fiends. This spell calls forth an acidic bolt to shower an opponent
with its vile green acid. If the caster is skilled enough, the adder's
kiss lingers after the initial strike, continuing to sink into an
opponent's skin with its acidic teeth.
When cast, the caster chooses any target within 150 ft. and
the Adder's Kiss will strike for 2-8 hit points of acid damage.
For every three levels of the caster, the acid lasts 5 seconds longer,
inflicting another 2-8 points of acid damage / 5 second segments.
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°ËÀº °¡½ÃÀÇ ÀúÁÖ
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BLACK-BARBED CURSE
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»çÁ¤ °Å¸®: 9 m
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Range: 30 feet
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À¯È¿ ±â°£: Áï¼®
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Duration: Instant
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¼Óµµ: 2
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Speed: 2
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È¿°ú ¹üÀ§: ´ë»ó 1ü
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Area of Effect: 1 creature
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ȸÇÇ ÆÇÁ¤: ¾øÀ½
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Saving Throw: None
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·¡¹úÀÇ ¹Ì·Î´Â ÀÚ¶ó³¯ »õ·Î¿î Àå¼Ò¸¦ ã°í ÀÖ´Ù. ÀÌ ÁÖ¹®Àº ¹Ì·Î·ÎºÎÅÍ
°¡½Ã µ¸Ä£ ¾¾¾ÑÀ» ¼ÒȯÇØ ÀûÀÇ »ì ¼ÓÀ¸·Î ÆÄ°íµé°Ô ÇÑ´Ù.
ÁÖ¹®À» ¿µÃ¢ÇÑ ÈÄ ¼úÀÚ´Â 9 m À̳»¿¡ ÀÖ´Â ¸ñÇ¥¸¦ ¼±ÅÃÇÑ´Ù. ´ë»óÀ»
¼±ÅÃÇϸé ÁÖ¹®Àº ´ë»óÀÇ ¸ö ¼ÓÀ¸·Î ÆÄ°íµé¾î 4-16 Æ÷ÀÎÆ®ÀÇ ¹°¸®ÀûÀÎ
°üÅë ´ë¹ÌÁö¸¦ ÀÔÈ÷´Â °ËÀº °¡½ÃÀÇ ¼Ò¿ëµ¹À̸¦ ¼ÒȯÇÑ´Ù.
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Ravel's maze seeks new fields in which to grow. This spell
summons some of the barbed seeds from the maze to burrow inside
the target's flesh.
When cast, the player can select any target within 30 feet.
When a target is selected, the spell summons a swirling mass of
black barbs that grow and burrow into any target for 4-16 hit points
of piercing physical damage.
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°ËÀº °¡½ÃÀÇ ¹æÆÐ
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BLACK-BARBED SHIELD
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»çÁ¤ °Å¸®: ¼úÀÚ
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Range: Self only
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À¯È¿ ±â°£: 10-30 ÃÊ
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Duration: 10-30 seconds
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¼Óµµ: 2
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Speed: 2
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È¿°ú ¹üÀ§: ¼úÀÚ ÀÚ½Å
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Area of Effect: Self only
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ȸÇÇ ÆÇÁ¤: ¾øÀ½
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Saving Throw: None
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·¡¹úÀÇ ¹Ì·ÎÀÇ ½£±æÀ» °ÉÀº ÀûÀÌ ÀÖ´Â ÀÚ´Â ±× °¡Áö¸¦ ¼ÒȯÇØ
´ë¹ÌÁö¸¦ ¸·´Â °ÍÀ» µ½µµ·Ï ÇÒ ¼ö ÀÖ´Ù.
¼úÀÚ Àڽſ¡°Ô¸¸ È¿°ú°¡ ÀÖ´Â ÀÌ ÁÖ¹®Àº ÀÏ·ÃÀÇ °ËÀº °¡½Ã¸¦ ºÒ·¯³»
¼úÀÚ¸¦ 10-30 ÃÊ µ¿¾È º¸È£ÇÑ´Ù. À¯È¿ ±â°£ µ¿¾È ¼úÀÚ´Â ¾Æ¸Ó Ŭ·¡½º¿¡
+2ÀÇ º¸³Ê½º¸¦ ¹ÞÀ¸¸ç, Á¢±ÙÀü¿¡¼ ¼úÀÚ¿¡°Ô °ø°ÝÀ» ¼º°øÀûÀ¸·Î ¸íÁß½ÃÅ°´Â
ÀûÀº ±× ¶§¸¶´Ù 1-6 Æ÷ÀÎÆ®ÀÇ ´ë¹ÌÁö¸¦ ÀԴ´Ù.
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Those who have walked the forest paths of Ravel's maze can
summon its branches to help shield them from damage.
This spell (which affects only the caster) calls forth a series
of black barbs that protect and shield the caster from harm for
10-30 seconds. The player gains +2 to AC for the duration of the
spell, and any creature that attacks the player with a melee attack
should suffer 1-6 hit points of damage every time they successfully
hit the character.
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ÇÇÀÇ °¡±³
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BLOOD BRIDGE
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»çÁ¤ °Å¸®: 0
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Range: 0
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À¯È¿ ±â°£: Áï¼®
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Duration: Instant
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¼Óµµ: 2
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Speed: 2
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È¿°ú ¹üÀ§: ´ë»ó 1ü
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Area of Effect: 1 creature
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ȸÇÇ ÆÇÁ¤: ¾øÀ½
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Saving Throw: None
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Ä¡·á»çÀÇ ¸¶À½°ú »óÀÎÀÇ Á¤½ÅÀÇ ±â¹¦ÇÑ ¸¸³²°úµµ °°Àº ÀÌ »ç·É¼ú
°èÅëÀÇ ÁÖ¹®Àº ´ç½ÅÀÇ À°½ÅÀ» »î°ú Á×À½À» °Å·¡ÇÏ´Â ½ÃÀåÀ¸·Î ¹Ù²Û´Ù.
´ç½ÅÀº ÀÚ½ÅÀÇ »ý¸í ¿¡³ÊÁö¸¦ Èñ»ýÇÏ¿© ŸÀο¡°Ô ÁÙ ¼ö°¡ ÀÖ´Ù.
ÁÖ¹®À» ¿µÃ¢ÇÏ¸é ¼úÀÚ´Â ¼ÕÀ¸·Î ¸¸Áú ¼ö ¹üÀ§¿¡ ÀÖ´Â »ý¸íü(¾ðµ¥µå´Â
´ç¿¬È÷ Á¦¿Ü)¸¦ ¼±ÅÃÇÑ ÈÄ, ´ë»ó¿¡°Ô ÀÚ½ÅÀÇ HP¸¦ 2 Æ÷ÀÎÆ® + ·¹º§ ´ç
1 Æ÷ÀÎÆ®¸¸Å ÁÙ ¼ö°¡ ÀÖ´Ù.
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A bizarre compact of the healer's heart and the merchant's
mind, this necromantic spell transforms your very body into a marketplace
that barters life and death. Your life essence can be given to others...
at a cost to yourself.
When cast, the mage can select any living (non-undead) target
within touch range and drain life from himself (2 hit points + 1
hit point per level of the caster) and give it to the target.
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»ó±Þ »çü ó¸® ÁÖ¹®
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EMBALMING, GREATER
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»çÁ¤ °Å¸®: 0
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Range: 0
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À¯È¿ ±â°£: 60 ºÐ
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Duration: 60 minutes
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¼Óµµ: 2
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Speed: 2
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È¿°ú ¹üÀ§: ¼ÕÀ¸·Î ¸¸Áø ´ë»ó
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Area of Effect: Creature touched
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ȸÇÇ ÆÇÁ¤: ¾øÀ½
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Saving Throw: None
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Çâ·á¿¡ ÀÇÇÑ Ã³¸®´Â »çü¸¦ º¸Á¸ÇÏ´Â µ¥ µµ¿òÀÌ µÈ´Ù. µû¶ó¼
ÀÌ ÁÖ¹®Àº »óó¸¦ ¾Æ¹°°Ô ÇÏ°í, ºÎÆи¦ Áö¿¬½ÃÅ°¸ç, ÇǺÎÀÇ ´ë¹ÌÁö¿¡
´ëÇÑ ³»±¸¼ºÀ» Çâ»ó½ÃÅ´À¸·Î¼ À̸§ ¾ø´Â ÀÚÀÇ À°½ÅÀ» º¸Á¸ÇÒ ¼ö ÀÖ´Ù.
ÀÌ°ÍÀº ÇÏ±Þ »çü ó¸® ÁÖ¹®ÀÇ °ÈÆÇÀÌ´Ù.
ÀÌ ÁÖ¹®Àº À̸§ ¾ø´Â ÀÚ³ª ¾ðµ¥µå¿¡¸¸ È¿°ú°¡ ÀÖ´Ù. ¿µÃ¢Çϸé
´ë»óÀº 1 ½Ã°£ µ¿¾È ¼úÀÚÀÇ ·¹º§ ´ç 2 Æ÷ÀÎÆ®ÀÇ Ãß°¡ HP¿Í ¾Æ¸¶ Ŭ·¡½º¿¡
+2ÀÇ º¸³Ê½º¸¦ ¾ò´Â´Ù. ÀÌ Ãß°¡ HP´Â º¸Á¶ÀÇ ÁÖ¹®¿¡ ÀÇÇÑ Ãß°¡ HP¿Í
±× Ư¼ºÀÌ µ¿ÀÏÇÏ´Ù. ¸¸¾à ´ë»óÀÇ ÇöÀç HP°¡ ÃÖ´ë HPº¸´Ù ³·À¸¸é ȸº¹À»
½ÃÅ°°í ¾Æ´Ï¸é 1 ½Ã°£ µ¿¾È º¸³Ê½º HP¸¦ ºÎ¿©ÇÑ´Ù.
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Embalming preserves the flesh of the dead... as such, this
spell can preserve the flesh of the Nameless One, mending tears,
off-setting decay, and making your skin more resilient to damage.
This spell is a more potent version of Minor Embalming, and the
mending and damage resistance it bestows lasts longer.
This spell works only on the Nameless One or any undead. When
cast, the target gains +2 hp/level of the caster and +2 AC for one
hour. The extra hit points behave exactly like an Aid spell... they
will heal the caster if he is less than max hit points or they will
give him bonus hit points for an hour.
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¾óÀ½ ³ªÀÌÇÁ
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ICE KNIFE
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»çÁ¤ °Å¸®: 15 m
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Range: 50 ft.
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À¯È¿ ±â°£: Áï¼®
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Duration: Instant
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¼Óµµ: 2
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Speed: 2
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È¿°ú ¹üÀ§: Ư¼ö
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Area of Effect: Special
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ȸÇÇ ÆÇÁ¤: ¹«È¿È
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Saving Throw: Neg.
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¼ÒȯµÈ ¾óÀ½ ³ªÀÌÇÁ´Â ¸ñÇ¥¸¦ °ø°ÝÇÒ »Ó¸¸ ¾Æ´Ï¶ó ±× ÁÖº¯¿¡ ¹°¿¡
³õÀº ¾óÀ½Ã³·³ ³Ã±â¸¦ ÆÛÆ®¸°´Ù.
ÀÌ ÁÖ¹®Àº ´ë»ó¿¡°Ô ¸¶¹ýÀÇ ¾óÀ½ ³ªÀÌÇÁ¸¦ ¹ß»çÇÑ´Ù. È¿°ú¸¦ ¹ßÈÖÇϱâ
À§Çؼ ¼úÀÚ´Â »çÃâ ¹«±â¿¡ ´ëÇÑ ¸íÁß ÆÇÁ¤À» ÇÏ¿© ¼º°øÇÏÁö ¾ÊÀ¸¸é
¾È µÈ´Ù. ¸íÁßÇÏ¸é ³ªÀÌÇÁ ´ç 2-8 Æ÷ÀÎÆ®ÀÇ ´ë¹ÌÁö¸¦ Àû¿¡°Ô ÀÔÈú ¼ö
ÀÖ´Ù. ³ªÀÌÇÁ°¡ ÀûÀ̳ª ´Ù¸¥ °íü¿¡ ¸íÁßÇϸé, ¾óÀ½ ³ªÀÌÇÁ°¡ ºÎ¼Áö¸é¼
¸¶ºñ½Ãų Á¤µµ·Î Â÷°¡¿î ³Ã±â°¡ ³ª¿Â´Ù. ¹Ý°æ 1.5 m ³»ÀÇ ¸ðµç Á¸Àç´Â
¸¶ºñ¿¡ ´ëÇÑ È¸ÇÇ ÆÇÁ¤À» ÇàÇØ¾ß Çϸç, ¸¸¾à ½ÇÆÐÇϸé 1-4 Æ÷ÀÎÆ®ÀÇ
³Ã±â ´ë¹ÌÁö¸¦ ÀÔÀ» »Ó¸¸ ¾Æ´Ï¶ó ¸íÁß·ü¿¡ -2ÀÇ Æä³ÎƼ¸¦ ¹Þ°Ô µÈ´Ù.
³ªÀÌÇÁ°¡ Àû¿¡°Ô ¸íÁßÇÏÁö ¾ÊÀº °æ¿ì¿¡´Â ¿ø·¡ÀÇ ±Ëµµ¸¦ µû¶ó ¸ñÇ¥·ÎºÎÅÍ
60 cm ÈĹæÀÇ Áö¸é¿¡ ¶³¾îÁö°Ô µÈ´Ù. ¾óÀ½ ³ªÀÌÇÁ´Â ±× °÷¿¡¼ 2ÃÊ°£
¸Ó¹«¸¥´Ù. ¸¸¾à ±× »çÀÌ¿¡ ´©±º°¡ ÀÌ ³ªÀÌÇÁ¸¦ ¸¸Áö¸é, ±×°ÍÀº Áï¼®¿¡¼
ºÎ¼Áö¸é¼ À§¿Í °æ¿ì¿Í ¸¶Âù°¡Áö·Î ³Ã±â¸¦ ³»»ÕÀ» °ÍÀÌ´Ù. ±×·¸Áö ¾ÊÀ¸¸é
³ªÀÌÇÁ´Â Àü¼úÇÑ ½Ã°£ÀÌ È帥 ÈÄ ³ì¾Æ¼ ¾ø¾îÁø´Ù. ¸¶Áö¸·À¸·Î, ·¹º§
3 ÀÌÈÄ¿¡ ¼úÀÚÀÇ ·¹º§ÀÌ µÑ¾¿ ¿Ã¶ó°¥ ¶§¸¶´Ù ³ªÀÌÇÁÀÇ ¼ö´Â Çϳª¾¿ ´Ã¾î
·¹º§ 11¿¡ À̸£·¯¼´Â ÃÖ´ëÄ¡ÀÎ 5°³°¡ µÈ´Ù. µÚµû¸£´Â ³ªÀÌÇÁµéµµ ù
¹ø° ³ªÀÌÇÁ¿Í ¸¶Âù°¡Áö·Î ¸ñÇ¥¹°À» Ŭ¸¯ÇÏ¿© ¹ß»çÇÒ ¼ö ÀÖ´Ù.
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Daggers of ice can be conjured that not only strike the intended
target but can spread cold as ice in water.
This spell fires a magical ice dagger at a target. The caster
must successfully hit with his normal missile attack roll. A successful
hit causes 2-8 pts. of damage per dagger. When the ice knife strikes
a solid object or a creature, the knife shatters, releasing a wave
of numbing cold. All creatures w/in a 5' radius must make a successful
saving throw vs. paralyzation or suffer 1-4 pts. of cold damage
and have a -2 penalty to their attack rolls. If the attack roll
misses, the Ice Dagger will 'fall to the ground' 2 feet past (using
the same trajectory that it originally took) the intended target.
The Ice dagger will then remain on the ground for 2 seconds. If
any creature touches this ice dagger during that time it will immediately
shatter, and emit a cold wave (as above). If not, then after the
elapsed time it will melt away. Finally, the caster gains 1 additional
Ice Dagger for every 2 levels after 3rd level, for a maximum of
5 Daggers. The subsequent Daggers can be fired off by a subsequent
'click' on the same (or another) target.
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°íÅëÀÇ °Å¿ï
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PAIN MIRROR
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»çÁ¤ °Å¸®: ¼úÀÚ
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Range: Caster only
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À¯È¿ ±â°£: °ø°ÝÀÌ ¼úÀÚ¿¡°Ô ¸íÁßÇÒ ¶§±îÁö, ¶Ç´Â ·¹º§ ´ç 5ÃÊ
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Duration: When hit, or 5 seconds per level of caster
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¼Óµµ: 2
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Speed: 2
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È¿°ú ¹üÀ§: ÀÛµ¿½Ã 3 m ¹Ý°æ
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Area of Effect: 10 ft. radius when activated
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ȸÇÇ ÆÇÁ¤: ¾øÀ½
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Saving Throw: None
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ÀØÇôÁø °í´ë Á¦±¹ÀÇ À¯¹°ÀÎ ÀÌ ÁÖ¹®Àº ¼úÀÚ¸¦ ÇØÄ¡·Á´Â ÀÚ¿¡°Ô
±×·¯±â À§Çؼ´Â Àڽŵµ ÇÇÇظ¦ ÀÔÀ» °¢¿À¸¦ ÇØ¾ß ÇÑ´Ù´Â »ç½ÇÀ» »ó±â½ÃŲ´Ù.
¸¸¾à ¼úÀÚ°¡ ´ÙÄ¡¸é ±Ùó¿¡ ÀÖ´Â Àûµµ ¶È°°Àº ´ë¹ÌÁö¸¦ ÀԴ´Ù.
ÀÌ ÁÖ¹®Àº ¼úÀÚ¿¡°Ô¸¸ È¿°ú°¡ ÀÖ´Ù. ÀÌ ÁÖ¹®ÀÇ À¯È¿ ±â°£ Áß¿¡
¼úÀÚ¿¡°Ô °ø°ÝÀÌ ¸íÁßÇϸé, ¹Ý°æ 3 m À̳»ÀÇ ¸ðµç ÀûÀº ¶È°°Àº ´ë¹ÌÁö¸¦
ÀԴ´Ù. ÁÖ¹®Àº ÇϳªÀÇ °ø°Ý¿¡ ´ëÇؼ¸¸ È¿°ú°¡ ÀÖÀ¸¸ç, Áߺ¹ÇÏ¿© »ç¿ëÇÒ
¼ö´Â ¾ø´Ù(ÇÑ ¹ø¿¡ ÇϳªÀÇ °Å¿ï¸¸ ºÒ·¯³¾ ¼ö ÀÖÀ½). ¸¸¾à ÁÖ¹®ÀÌ ÀÛµ¿ÇÏÁö
¾ÊÀ¸¸é, ¼úÀÚÀÇ ·¹º§ ´ç 5ÃÊ µ¿¾È Áö¼ÓµÈ´Ù.
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A near-forgotten legacy of an ancient empire, this spell reminds
those who wish to harm the caster that they must be willing to suffer
as well. If the caster is hurt, the same damage is inflicted on
any creatures close to the caster.
This spell only affects the caster. Whenever the caster is
attacked while the spell is in effect, all hostile creatures within
a 10 foot radius take equal damage. It only works for one attack,
and the effects are not cumulative (you cannot have more than one
mirror erected). If the spell is not triggered, it lasts for 5 seconds
per level of the caster.
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ÈûÀÇ ÁÖ¹®
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STRENGTH
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»çÁ¤ °Å¸®: Á¢ÃË
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Range: Touch
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À¯È¿ ±â°£: ·¹º§ ´ç 60 ºÐ
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Duration: 60 mins per level
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¼Óµµ: 2
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Speed: 2
|
È¿°ú ¹üÀ§: ¼ÕÀ¸·Î ¸¸Áø »ç¶÷
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Area of Effect: Person touched
|
ȸÇÇ ÆÇÁ¤: ¾øÀ½
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Saving Throw: None
|
ÀÌ ÁÖ¹®Àº ¾àÀÚ¿¡°Ô´Â ÈûÀ» ÁÖ°í °ÇÑ ÀÚ¿¡°Ô´Â ´õ °ÇÑ ÈûÀ»
ÁØ´Ù.
ÀÌ ÁÖ¹®Àº ´ë»óÀÇ ÈûÀ» ¾Æ·¡ÀÇ ¼öÄ¡¸¸Å ÀϽÃÀûÀ¸·Î »ó½Â½ÃŲ´Ù.
ÈûÀÌ 18À» ³ÑÀº °æ¿ì¿¡´Â Æ÷ÀÎÆ® ´ç 10%¸¸ »ó½ÂÇÑ´Ù. ¿¹¸¦ µé¾î ÇöÀçÀÇ
ÈûÀÌ 17ÀÎ ÈÀÌÅÍ¿¡°Ô ÀÌ ÁÖ¹®À» »ç¿ëÇÑ °æ¿ì ±×ÀÇ ÈûÀº ÃÖ´ë 18/70±îÁö
»ó½ÂÇÑ´Ù. ÀÌ ÁÖ¹®Àº ´ë»ó¿¡°Ô 19 ÀÌ»óÀÇ ÈûÀ» ºÎ¿©ÇÒ ¼ö ¾øÀ¸¸ç(18/00ÀÌ
»óÇÑ), Ŭ·¡½º³ª Á¾Á·¿¡ µû¸¥ Á¦ÇÑ ¿ª½Ã ±×´ë·Î Àû¿ëµÈ´Ù.
ÇÁ¸®½ºÆ® 1-6
Æ÷ÀÎÆ®
µµµÏ 1-6
Æ÷ÀÎÆ®
ÈÀÌÅÍ 1-8
Æ÷ÀÎÆ®
¸ÞÀÌÁö 1-4
Æ÷ÀÎÆ®
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Grants immense strength to the weak - or greater strength
to the strong.
This spell increases the target's Strength score by a certain
number of points (or tenths of points above 18) which will still
be qualified by race/class restrictions. The spell cannot bestow
a Strength of 19 or greater. The bonus is as follows:
Priest 1d6
points
Rogue 1d6
points
Warrior 1d8
points
Wizard 1d4
points
|
¹ú·¹ ¶¼ÀÇ ÀúÁÖ
|
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SWARM CURSE
|
»çÁ¤ °Å¸®: 30 m
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Range: 100 feet
|
À¯È¿ ±â°£: 15 ÃÊ
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Duration: 15 seconds
|
¼Óµµ: 2
|
Speed: 2
|
È¿°ú ¹üÀ§: ·¹º§ ´ç 0.9 m
|
Area of Effect: 3 feet / level of the caster
|
ȸÇÇ ÆÇÁ¤: ¹«È¿È
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Saving Throw: Neg.
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²ÞƲ°Å¸®°í, ±â°í, ¿ì±Û°Å¸®´Â ¸ðµç °ÍµéÀ» ºÒ·¯³» ´ç½ÅÀÌ ¼±ÅÃÇÑ
Èñ»ýÀÚ¸¦ ±×°ÍµéÀÇ Àú³á°Å¸®·Î »ï´Â´Ù. ¹ú·¹¶¼¸¦ ºÒ·¯¿Í ¹üÀ§ ³»ÀÇ ¸ðµç
ÀÚµéÀ» °ø°ÝÇÑ´Ù.
ÀÌ ÁÖ¹®Àº ¹ú·¹¶¼¸¦ ºÒ·¯¿Í ¹üÀ§ ³»ÀÇ ¸ðµç ÀÚµéÀ» °ø°ÝÇÑ´Ù.
±×°ÍµéÀº ¸Å 5 Ãʸ¶´Ù 1-4 Æ÷ÀÎÆ® + (¼úÀÚÀÇ ·¹º§ 3 ·¹º§ ´ç 1 Æ÷ÀÎÆ®)ÀÇ
´ë¹ÌÁö¸¦ ÀÔÈù´Ù. ¹ú·¹¶¼¿¡ ¿¡¿ö½ÎÀÎ »óÅ¿¡¼´Â ´©±¸µµ ÁÖ¹®À» ¿µÃ¢ÇÒ
¼ö°¡ ¾ø´Ù.
|
All that scuttles, creeps, and swarms shall be invited to
dine... on a victim of your choosing. Brings a swarm of insects
to attack all those in the area of effect.
Brings a swarm of insects to attack all those in the area
of effect. They inflict 1-4 + (caster level/3) points of damage
every 5 seconds. No one can cast a spell while within the swarm.
|
°øÆ÷
|
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HORROR
|
»çÁ¤ °Å¸®: 22.5 m
|
Range: 75 feet
|
À¯È¿ ±â°£: 30 ÃÊ
|
Duration: 30 seconds
|
¼Óµµ: 2
|
Speed: 2
|
È¿°ú ¹üÀ§: 9 m ¹Ý°æ
|
Area of Effect: 30 feet radius
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ȸÇÇ ÆÇÁ¤: ¹«È¿È
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Saving Throw: Neg.
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¼ø¼öÇÑ °øÆ÷´Â ¸¸Àο¡°Ô ÆòµîÇÏ´Ù. ±×°ÍÀº °ÀÚ¿Í ¾àÀÚ ¸ðµÎ°¡
°Ì¿¡ Áú·Á µµ¸ÁÄ¡°Ô ÇÑ´Ù.
ÀÌ ÁÖ¹®Àº ¸ñÇ¥ ÁöÁ¡À¸·ÎºÎÅÍ 9 m ¹Ý°æ¿¡ ÀÖ´Â ¸ðµç ÀÚµé·Î ÇÏ¿©±Ý
ȸÇÇ ÆÇÁ¤¿¡ ½ÇÆÐÇÑ °æ¿ì °øÆ÷¿¡ Áú·Á ±× Áö¿ª¿¡¼ µµ¸ÁÄ¡µµ·Ï ÇÑ´Ù.
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Pure horror is perhaps the greatest equalizer in existence,
causing both the weakest and the strongest to lose their courage
and flee in cowardice.
This spell causes all non-undead creatures within a 30 foot
radius of the target point to flee in terror from the area, if they
fail their saving throw.
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Çà¿î
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LUCK
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»çÁ¤ °Å¸®: 9 m
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Range: 30 feet
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À¯È¿ ±â°£: ·¹º§ ´ç 5 ÃÊ
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Duration: 5 seconds per level
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¼Óµµ: 2
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Speed: 2
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È¿°ú ¹üÀ§: ´ë»ó 1ü
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Area of Effect: 1 creature
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ȸÇÇ ÆÇÁ¤: ¾øÀ½
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Saving Throw: None
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Çà¿î, ±âȸ, ¿î¸í... ±×°ÍÀ» ¹«¾ùÀ̶ó ºÎ¸£´ø °£¿¡ ÀÌ ÁÖ¹®Àº
Àá½Ã µ¿¾È »ç¶÷ÀÇ ¿î¼¼¸¦ »ó½Â½ÃŲ´Ù.
ÀÌ ÁÖ¹®Àº ¼úÀÚÀÇ ·¹º§ ´ç 5ÃÊ µ¿¾È ´ë»óÀÇ Çà¿îÀ» 2-8 Æ÷ÀÎÆ®
Áõ°¡½ÃŲ´Ù. ÀÌ º¸³Ê½º´Â °ø°Ý, µµµÏÁú, ȸÇÇ ÆÇÁ¤ µî ¸¹Àº ÇൿÀÇ ¼º°ø·üÀ»
Çâ»ó½ÃŲ´Ù.
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Fortune. Chance. Kismet. Whatever its name, this spell grants
a boost in one's Luck for a short duration.
This spell grants a 2-8 point bonus to the target's Luck for
5 seconds per level of the caster. This bonus increases the chance
for success in various efforts such as Attacking, Thieving Skills,
or Saving Throws and the like.
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³ëÅ©
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KNOCK
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»çÁ¤ °Å¸®: 60 m
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Range: 180 feet
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À¯È¿ ±â°£: Ư¼ö
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Duration: Special
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¼Óµµ: 1
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Speed: 1
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È¿°ú ¹üÀ§: ·¹º§ ´ç 0.09 Æò¹æ ¹ÌÅÍ
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Area of Effect: 10 sq. feet per level
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ȸÇÇ ÆÇÁ¤: ¾øÀ½
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Saving Throw: None
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ÀÌ ÁÖ¹®¸¸ ÀÖÀ¸¸é Àá±â°Å³ª Á¢±ÙÇϱâ Èûµç ÀÚ¹°¼èµµ ¼Õ½±°Ô ¿
¼ö°¡ ÀÖ´Ù.
³ëÅ©ÀÇ ÁÖ¹®Àº ¸ðµç Àá±ä ¹®, »óÀÚ, ±×¸®°í ¼ö°©À» ¿°Å³ª Ç®
¼ö ÀÖÀ¸³ª, ºøÀåÀÌ °É¸° ¹®À̳ª ÀÌ¿Í À¯»çÇÑ °ÍµéÀº ¿ ¼ö°¡ ¾ø´Ù. ¶ÇÇÑ
ÇϳªÀÇ ÁÖ¹® ´ç 2°³ÀÇ Àå¾Ö¹°¿¡¸¸ ¿µÇâÀ» ¹ÌÄ¥ ¼ö ÀÖ´Ù.
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The inaccessible, the locked, can be freed and within one's
grasp with this incantation.
With Knock, all locked doors, chests, boxes, or shackles shall
be unlocked, but it doesn't affect barred gates and the like. In
addition, it can only affect up to 2 impediments per spell.
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È帲
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BLUR
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»çÁ¤ °Å¸®: 0
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Range: 0
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À¯È¿ ±â°£: 15 ÃÊ + 5 ÃÊ/·¹º§
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Duration: 15 seconds + 5 seconds per level
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¼Óµµ: 2
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Speed: 2
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È¿°ú ¹üÀ§: ¼úÀÚ
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Area of Effect: The caster
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ȸÇÇ ÆÇÁ¤: ¾øÀ½
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Saving Throw: None
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ÇüÅÂ¿Í Á¤½ÅÀ» È帮°Ô ÇÔÀ¸·Î¼ ´ë»óÀ» º¸°Å³ª ¸¸Áö±â Èûµé°Ô
ÇÏ¿© ÀüÅõ¿¡¼ À¯¸®ÇÑ ÀÔÀå¿¡ ¼°Ô ÇÑ´Ù.
È帲ÀÇ ÁÖ¹®Àº ¼úÀÚÀÇ ÇüŸ¦ È帮°í Èñ¹ÌÇÏ°Ô ¸¸µé¾î ¼úÀÚ¸¦
°ø°ÝÇϱ⠾î·Æ°Ô ¸¸µç´Ù: ¼úÀÚ¿¡ ´ëÇÑ °ø°ÝÀº ¸íÁß·ü¿¡ -3ÀÇ Æä³ÎƼ¸¦
¹ÞÀ¸¸ç, ¹Ý¸é ¼úÀÚ´Â ¸ðµç ȸÇÇ ÆÇÁ¤¿¡ +1ÀÇ º¸³Ê½º¸¦ ¹Þ´Â´Ù.
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The blurring of form and spirit causes one to be hard to see
or touch, granting a great advantage in battle.
Blur causes the wizard's form to shift and blur, making it
much more difficult to attack the caster: It causes all incoming
attacks to be made at -3 penalty and grants the wizard +1 on all
saving throws.
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À̱׳ʽºÀÇ °øÆ÷
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IGNUS' TERROR
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»çÁ¤ °Å¸®: 22.5 m
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Range: 75 feet
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À¯È¿ ±â°£: 30 ÃÊ
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Duration: 30 seconds
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¼Óµµ: 2
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Speed: 2
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È¿°ú ¹üÀ§: 9 m ¹Ý°æ
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Area of Effect: 30 feet radius
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ȸÇÇ ÆÇÁ¤: ¹«È¿È
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Saving Throw: Neg.
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´Ù¿ø ¿ìÁÖ¿¡¼ °øÆ÷´Â ¿©·¯ °¡Áö ÇüÅ·ΠÁ¸ÀçÇÑ´Ù. ÀÌ ÁÖ¹®Àº
°øÆ÷ Áß °¡Àå ±âº»ÀûÀÎ °ÍÀÇ ÇϳªÀÎ Æı«ÀûÀÎ ºÒ¿¡ ´ëÇÑ °øÆ÷¸¦ ºÒ·¯³»
ÀûÀÇ ¿ë±â¸¦ ºÐ¼âÇÏ¿© °øÆ÷¿¡ Áú¸®°Ô ÇÑ´Ù.
ÀÌ ÁÖ¹®Àº ¸ñÇ¥ ÁöÁ¡ÀÇ ¹Ý°æ 9 mÀÇ ¸ðµç »ý¸íü·Î ÇÏ¿©±Ý ÁÖ¹®¿¡
´ëÇÑ È¸ÇÇ ÆÇÁ¤(-1 Æä³ÎƼ)¿¡ ½ÇÆÐÇÒ °æ¿ì ±× Áö¿ª¿¡¼ °øÆ÷¿¡ Áú·Á
µµ¸ÁÄ¡°Ô ¸¸µç´Ù.
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Terror exists in many forms throughout the multiverse. This
incantation calls upon one of the most basic, universal forms of
terror, the Fire of Destruction, to destroy courage and strike fear
into all adversaries.
This spell causes all non-undead creatures within a 30 foot
radius of the target point to flee in terror from the area, if they
fail their saving throw at a -1 penalty.
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Áö¿ÁÀÇ ±¸Ã¼
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INFERNAL ORB
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»çÁ¤ °Å¸®: 15 m
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Range: 50 feet
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À¯È¿ ±â°£: Ư¼ö
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Duration: Special
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¼Óµµ: 1
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Speed: 1
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È¿°ú ¹üÀ§: Àû 1ü
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Area of Effect: 1 creature
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ȸÇÇ ÆÇÁ¤: ¹«È¿È
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Saving Throw: Neg.
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ÀûÀ» ¾àȽÃÅ°°í ±× ¼Óµµ¸¦ ´ÊÃß´Â °·ÄÇÑ Àû»öÀÇ ±¸Ã¼¸¦ ¼ÒȯÇÑ´Ù.
¼úÀÚ´Â ºÒ²Éó·³ °·ÄÇÑ Àû»öÀÇ Å« ±¸Ã¼¸¦ ¼ÒȯÇÏ¿© À̸¦ Àû¿¡°Ô
´øÁú ¼ö Àִµ¥, ±× ¼º°ø ¿©ºÎ´Â ¼úÀÚÀÇ ¸íÁß·ü¿¡ Á¿ìµÈ´Ù. ¸íÁß ÆÇÁ¤½Ã
¼úÀÚ´Â +3ÀÇ º¸³Ê½º¸¦ ¹Þ´Â´Ù. ±¸Ã¼´Â 1-6 Æ÷ÀÎÆ®ÀÇ ´ë¹ÌÁö¸¦ ÀÔÈ÷¸ç
ÀûÀÇ Èû°ú ¹Îø¼º¿¡ °¢°¢ -1ÀÇ Æä³ÎƼ¸¦ 10ÃÊ µ¿¾È ºÎ°¡ÇÑ´Ù.
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A sphere of Fiery Red is called upon to weaken and slow the
enemy.
Caster summons a large, magical Orb of Fire Red Color, which
can then be hurled at a target using the caster's normal Attack
roll. The caster gains a +3 To Hit bonus to his attack roll. The
orb does 1-6 points of damage, and afflicts a -1 penalty to the
enemy's Strength and Dexterity for 10 seconds.
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ÇϳªÀÇ Èû
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POWER OF ONE
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»çÁ¤ °Å¸®: Á¢ÃË
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Range: Touch
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À¯È¿ ±â°£: ·¹º§ ´ç 30 ºÐ
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Duration: 30 mins per level
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¼Óµµ: 2
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Speed: 2
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È¿°ú ¹üÀ§: ¼ÕÀ¸·Î ¸¸Áø »ç¶÷
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Area of Effect: Person touched
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ȸÇÇ ÆÇÁ¤: ¾øÀ½
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Saving Throw: None
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Àü»ç ¿©¿Õ ±â½º¸¦ ÅëÇØ ÀÚ½ÅÀ» *¾Ë°Ô* µÇ¾ú´Ù. ÀÌ *±ú´ÞÀ½*À¸·ÎºÎÅÍ´Â
¾öû³ ÈûÀÌ ³ª¿Â´Ù.
ÀÌ ÁÖ¹®Àº ´ë»óÀÇ ÈûÀ» ¾Æ·¡ÀÇ ¼öÄ¡¸¸Å ÀϽÃÀûÀ¸·Î »ó½Â½ÃŲ´Ù.
ÈûÀÌ 18À» ³ÑÀº °æ¿ì¿¡´Â Æ÷ÀÎÆ® ´ç 10%¸¸ »ó½ÂÇÑ´Ù. ¿¹¸¦ µé¾î ÇöÀçÀÇ
ÈûÀÌ 17ÀÎ ÈÀÌÅÍ¿¡°Ô ÀÌ ÁÖ¹®À» »ç¿ëÇÑ °æ¿ì ±×ÀÇ ÈûÀº ÃÖ´ë 18/70±îÁö
»ó½ÂÇÑ´Ù. ÀÌ ÁÖ¹®Àº ´ë»ó¿¡°Ô 21 ÀÌ»óÀÇ ÈûÀ» ºÎ¿©ÇÒ ¼ö ¾øÀ¸¸ç Ŭ·¡½º³ª
Á¾Á·¿¡ µû¸¥ Á¦ÇÑ ¿ª½Ã ±×´ë·Î Àû¿ëµÈ´Ù.
ÇÁ¸®½ºÆ® 2-7
Æ÷ÀÎÆ®
µµµÏ 2-7
Æ÷ÀÎÆ®
ÈÀÌÅÍ 2-9
Æ÷ÀÎÆ®
¸ÞÀÌÁö 2-5
Æ÷ÀÎÆ®
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And from Gith, the warrior-queen, came the *knowing* of oneself.
And from the *knowing*, came immense power.
This spell increases the target's Strength score by a certain
number of points (or tenths of points above 18) which will still
be qualified by race/class restrictions. The spell cannot bestow
a Strength of 21 or greater. The bonus is as follows:
Priest 1d6+1
points
Rogue 1d6+1
points
Warrior 1d8+1
points
Wizard 1d4+1
points
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