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CONE OF COLD

»çÁ¤ °Å¸®: 9 m

Range: 30 feet

À¯È¿ ±â°£: Áï¼®

Duration: Instant

¼Óµµ: 5

Speed: 5

È¿°ú ¹üÀ§: Ư¼ö

Area of Effect: Special

ȸÇÇ ÆÇÁ¤: 1/2

Saving Throw: 1/2

±ØµµÀÇ ³Ã±â°¡ Æødzó·³ ¸ô¾ÆÃļ­ ÀûÀ» Â÷°©°Ô Æ÷¿ËÇÑ´Ù.

ÀÌ ÁÖ¹®Àº ¼úÀÚÀÇ ¼ÕÀ¸·ÎºÎÅÍ ³Ã±â¸¦ ±æÀÌ 9 mÀÇ ¿øÃß(ÄÜ) ÇüÅ·Π³»»Õ´Â´Ù.ÀÌ ÁÖ¹®Àº ¼úÀÚÀÇ ·¹º§ ´ç 1-4 +1 Æ÷ÀÎÆ®ÀÇ ´ë¹ÌÁö¸¦ ÀÔÈ÷¸ç, ´ë¹ÌÁöÀÇ »óÇÑÀº 10-40 + 10 Æ÷ÀÎÆ®ÀÌ´Ù.

Extreme cold blasts forth and welcomes your enemies in its freezing embrace.

This spell shoots forth a cone-shaped area of extreme cold from the caster's hand in a 30 ft.-long cone. It deals 1-4 +1 pts. of damage per level of the caster, to a maximum of 10-40 +10 pts.  

 

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ENOLL EVA'S DUPLICATION

»çÁ¤ °Å¸®: 15 m

Range: 50 feet

À¯È¿ ±â°£: 60 ÃÊ

Duration: 60 seconds

¼Óµµ: 4

Speed: 4

È¿°ú ¹üÀ§: ´ë»ó 1ü

Area of Effect: One

ȸÇÇ ÆÇÁ¤: ¾øÀ½

Saving Throw: None

ÀÌ 'ÁÖ¹®'Àº ½ÇÁ¦·Î´Â ´Ù¾çÇÑ ¼±Çü ´ë¼ö °ø½ÄµéÀÇ ½Â¼ö¸¦ ¿¬±¸ÇÏ´ø ¸ðµå·Ð ÀÌ³î ¿¡¹Ù°¡ ¿ì¿¬È÷ ¹ß°ßÇÑ ¼öÇÐ °ø½ÄÀÌ´Ù. ±× °á°ú´Â ³î¶ö ¸¸ÇÑ °ÍÀ̾ú´Ù. ÀÌ °ø½ÄÀº ¼ö¹ÝÇÏ´Â ¸ðµç ÇൿÀ» °©Àý·Î ¸¸µé°Å³ª º¹Á¦ÇÑ´Ù. µû¶ó¼­ ÀüÅõÁß¿¡´Â ¸ðµç ¹°¸® ¹× ¸¶¹ý °ø°ÝÀÌ µÎ ¹è°¡ µÇ¾î ´ë¹ÌÁö ¶ÇÇÑ µÎ ¹è°¡ µÈ´Ù.

ÀÌ ÁÖ¹®Àº ÇϳªÀÇ ´ë»ó¿¡ ¿µÇâÀ» ¹ÌÄ£´Ù. ȸÇÇ ÆÇÁ¤Àº ÇÊ¿ä°¡ ¾ø´Ù. ¿µÃ¢ÇÏ¸é ´ë»óÀÇ Â÷ÈÄÀÇ °ø°Ý(¸¶¹ý, ¹°¸® °ø°Ý ¸ðµÎ ÇØ´ç)Àº 1ȸ¿¡ ÇÑÇØ º¹Á¦°¡ µÈ´Ù. ¿¹¸¦ µé¾î ¹«±â·Î °ø°ÝÇÏ¸é ±× °ø°ÝÀÌ ¶È°°ÀÌ º¹Á¦µÇ¸ç, ¸¶¹ýÀÇ °æ¿ì¿¡µµ ¸¶Âù°¡ÁöÀÌ´Ù(ÁÖ¹®ÀÇ °æ¿ì ÁÖ¹®ÀÌ ¹ßµ¿ÇÑ Á÷ÈÄ °°Àº ÁÖ¹®ÀÌ ´Ù½Ã ÇÑ ¹ø ¹ßµ¿ÇÑ´Ù). ÀÌ ÁÖ¹®Àº ¿µÃ¢ÇÑ ÈÄ ¾à 1 ºÐ µ¿¾È Áö¼ÓµÈ´Ù.

This 'spell' is actually a complex mathematical equation accidentally discovered by the modron, Enoll Eva, while calculating the multiplication factor on various linear algebraic formulas. The results are devastating: This equation allows all subsequent actions to be doubled or duplicated. Hence it was found that during confrontations, all physical or magical attacks were seemingly doubled - dealing twice the amount of damage.

This spell affects a single target. No Saving Throw required. When cast, all subsequent attacks (physical or magical) will be duplicated once: For example, after attacking once with a weapon, the attack will be immediately duplicated - same for spells (cast a Magic Missile, and immediately afterwards, another Magic Missile spell will launch). This spell will last for approximately 1 minutes after casting.

 

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DESERT HELL

»çÁ¤ °Å¸®: 15 m

Range: 50 feet

À¯È¿ ±â°£: Áï¼®

Duration: Instant

¼Óµµ: 5

Speed: 5

È¿°ú ¹üÀ§: 15 m x 15 m

Area of Effect: 50 x 50 ft.

ȸÇÇ ÆÇÁ¤: 1/2

Saving Throw: 1/2

'Áö¿Á'Àº ³í¶õÀÇ ¿©Áö°¡ ¸¹Àº ´Ü¾îÀÌ´Ù. ¾î¶² »ç¶÷Àº º£ÀÌÅÍ°¡ Áö¿ÁÀ̶ó°í ÇÏ°í ¶Ç ´Ù¸¥ »ç¶÷Àº ¾îºñ½º°¡ Áö¿ÁÀ̶ó°í ÇÑ´Ù. ÀÌ ÁÖ¹®Àº ³¡¾ø´Â ¸ð·¡ ¾ð´ö°ú »ç¸·ÀÇ ºÒŸ´Â ¿­±âº¸´Ù ´õ ²ûÂïÇÑ °ÍÀº ¾ø´Ù°í ÁÖÀåÇÑ´Ù.

ÀÌ ÁÖ¹®Àº »ç¸·À¸·Î µÈ Â÷¿øµé·ÎºÎÅÍ ºÒŸ´Â ¿­±â¸¦ ¼ÒȯÇØ ÀûÀ» ÃÊÅäÈ­½ÃŲ´Ù. È¿°ú ¹üÀ§ ¾È¿¡ ÀÖ´Â ÀûÀº ȸÇÇ ÆÇÁ¤¿¡ ½ÇÆÐÇϸé ÀÚ¿¬¹ßÈ­·Î ÀÎÇØ 4-40 Æ÷ÀÎÆ®ÀÇ ´ë¹ÌÁö¸¦ ÀԴ´Ù. ȸÇÇ ÆÇÁ¤¿¡ ¼º°øÇÏ´õ¶óµµ Ÿ´Â µíÇÑ ¿­·ÎºÎÅÍ ±× Àý¹ÝÀÇ ´ë¹ÌÁö¸¦ ÀԴ´Ù.

'Hell' is an oft-debated term. Some say Hell is Baator. Others, the Abyss. This spell proffers that nothing could be worse than the endless dunes and scorching heat of the desert.

This spell summons the scorching heat of the desert planes to scorch all enemies within sight. Enemies within range must save vs. spell or spontaneously combust for 4-40 pts. of damage. Even if they save, they still take half damage from the searing heat.

 

ºÒ°ú ¾óÀ½

FIRE AND ICE

»çÁ¤ °Å¸®: 45 m

Range: 150 feet

À¯È¿ ±â°£: Áï¼®

Duration: Instant

¼Óµµ: 5

Speed: 5

È¿°ú ¹üÀ§: 9 m ¹Ý°æÀÇ ±¸Ã¼

Area of Effect: 30 feet radius globe

ȸÇÇ ÆÇÁ¤: Ư¼ö

Saving Throw: Special

ºÓÀº È­¿°ÀÇ ±¸Ã¼¿Í Ǫ¸¥ ¾óÀ½ÀÇ ±¸Ã¼°¡ ÁúÁÖÇÏµí ´Þ·Á°¡ ´ç½ÅÀÌ ¼±ÅÃÇÑ ¸ñÇ¥¸¦ ³»·ÁÄ£´Ù.

ÀÌ ÁÖ¹®Àº ¼±ÅÃÇÑ ¸ñÇ¥¹°À» °ø°ÝÇÏ´Â 2°³ÀÇ ±¸Ã¼ (ºÓÀº »ö Çϳª, Ǫ¸¥ »ö Çϳª)¸¦ ¼ÒȯÇÑ´Ù. Ãæµ¹ÇÏ¸é ºÓÀº ±¸Ã¼´Â Æø¹ßÇØ ¹Ý°æ 9 mÀÇ ºÒµ¢¾î¸®·Î º¯Çϸ鼭 ¹üÀ§ ¾È¿¡ ÀÖ´Â ¸ðµç Àڵ鿡°Ô 3-18 Æ÷ÀÎÆ®ÀÇ È­¿° ´ë¹ÌÁö¸¦ ÀÔÈù´Ù. ÇÑÆí Ǫ¸¥ ±¸Ã¼µµ Æø¹ßÇÏ¿© ¾Õ°ú µ¿ÀÏÇÑ È¿°ú ¹üÀ§ ³»ÀÇ ¸ðµç Àڵ鿡°Ô 3-18 Æ÷ÀÎÆ®ÀÇ ³Ã±â ´ë¹ÌÁö¸¦ ÀÔÈù´Ù. ȸÇÇ ÆÇÁ¤¿¡ ¼º°øÇÏ¸é ´ë¹ÌÁö´Â ¹Ý°¨ÇÑ´Ù.

A red sphere of Fire and a blue sphere of Ice shall streak forth and quickly strike down the target of your choosing.

This spell summons 2 crystal spheres (one red, one blue) that strike a specified target. Upon impact, the red sphere explodes into a fireball 30' radius that inflicts 3-18 pts. of fire damage upon all w/in range, while the blue sphere explodes in the same area of effect, causing 3-18 pts. of cold damage to all w/in range. A successful saving throw vs. spell halves the damage.