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Book of Exalted Deeds
ÀÌ ½Å¼ºÇÑ Ã¥Àº ¼±¼ºÇâ(LG,NG,CG)ÀÇ Divine Spellcaster¿¡°Ô¸¸ À¯¿ëÇÑ ¾ÆÀÌÅÛÀÌ´Ù. ÀÌ Ã¥À» °¡Áö°í ¿¬±¸ÇÏ´Â µ¥¿¡´Â 1ÁÖÀÏÀÌ ¼Ò¸ðµÇ¸ç 1ÁÖÀÏÀÌ Áö³ µÚ¿¡´Â ¿¬±¸ÀÚÀÇ ·¹º§À» ÇÑ ´Ü°èÁõ°¡½ÃÅ°°í ¸¶¹ýÀû ´É·Â Çϳª¸¦ Ãß°¡ ½ÃÄÑÁØ´Ù. Á߸³ÀûÀÎ(LN,TN,CN) Divine Spellcaster°¡ ÀÌ Ã¥À» °¡Áö°í ¿¬±¸¸¦ ÇßÀ»½Ã¿¡´Â ¼±¼ºÇâÀÇ Divine spellcaster°¡ ¿¬±¸ÇÑ °á°ú¸¦ ¾ò°Ô µÇÁö¸¸ ±× ´ñ°¡·Î 2d6x1,000ÀÇ °æÇèÄ¡¸¦ ÀÒ¾î ¹ö¸®°Ô µÈ´Ù. ¾ÇÇÑ(LE,NE,CE) divine spellcaster°¡ ¿¬±¸ÇßÀ» ½Ã¿¡´Â µÎ ¹èÀÇ °æÇèÄ¡¸¦ ÀÒ°Ô µÈ´Ù.(È¿°úµµ ³ªÅ¸³ªÁö ¾Ê´Â´Ù.)
¸¶¹ý´É·ÂÀÌ ¾ø´Â ÀÌ°¡ ÀоúÀ» °æ¿ì¿¡´Â ¾Æ¹«·± È¿°ú°¡ ³ªÅ¸³ªÁö ¾Ê´Â´Ù. Arcane spellcaster°¡ ÀоúÀ» °æ¿ì¿¡´Â 1Æ÷ÀÎÆ®ÀÇ Áö´ÉÀ» Ãß°¡ÇÏ´Â ´ë½Å¿¡ 1d6x1,000ÀÇ °æÇèÄ¡¸¦ ÀÒ°Ô µÈ´Ù.
ÀÌ Ã¥Àº ´Ù¸¥ ¸¶¹ýÃ¥°ú´Â ´Þ¸® ³°Áöµµ ºÐÇصÇÁöµµ ¾Ê±â ¶§¹®¿¡ ¾ÆÁÖ ¿À·£±â°£µ¿¾È ¼¼°è¿¡ ¸ð½ÀÀ» µå·¯³ÂÀ¸³ª °¡Àå ¸¶Áö¸·¿¡ ¼ÒÁöÇÑ »ç¶÷ÀÌ ¾î¶°ÇÑ À¯Àû¾È¿¡ ºÀÀνÃÄѳõ¾Ò±â¿¡ Áö±ÝÀ¸·Î¼´Â ¹ß°ß ÇÒ ¼ö ¾ø´Â ±×·± ¾ÆÀÌÅÛÀÌ µÇ¾î¹ö·È´Ù. ÇÏÁö¸¸ ÀÌ Ã¥Àº ¿µ¿øÇϱ⿡ ¾ðÁ¨°¡´Â ´Ù½Ã ¸ð½ÀÀ» µå·¯³¾¼ö ÀÖÀ» °ÍÀÌ´Ù.
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Book of Infinite Spells
ÀÌ Ã¥Àº ¾î¶°ÇÑ Å¬·¡½º, ¾î¶°ÇÑ Á¾Á·À̶ó ÇÏ´õ¶óµµ ÀÐÀº »ç¶÷¿¡°Ô ¸¶¹ýÀûÀÎ ´É·ÂÀ» ºÎ¿©ÇÑ´Ù. ±×·¯³ª ÀÌ Ã¥À» Àд »ç¶÷¿¡°Ô´Â 1·¹º§ÀÇ ºÎÁ¤ÀûÀÎ È¿°ú°¡ ³ªÅ¸³´Ù. ±× Ã¥Àº 1d8+22ÀÇ ÆäÀÌÁö¸¦ Æ÷ÇÔÇÏ°í ÀÖÀ¸¸ç °¢ ÆäÀÌÁö°¡ °®´Â ¼ºÁúÀº ¾Æ·¡¿Í °°Àº ÁÖ»çÀ§·Î °áÁ¤ÇÑ´Ù.
d100 |
Page Contents |
01-30 |
Blank page |
31-60 |
Divine spell |
61-100 |
Arcane spell |
ÀÌ Ã¥Àº Çѹø ³Ñ±â±â ½ÃÀÛÇÏ¸é ´Ù½Ã µÚ·Î ³Ñ¾î°¥¼ö ¾ø´Ù. ±×¸®°í Çѹø¿¡ ¿©·¯ÀåÀÇ ÆäÀÌÁö¸£ ³Ñ±æ¼öµµ ¾ø´Ù. Ã¥Àº Ç×»ó ÀϹæÀûÀÎ ¹æÇâÀ¸·Î ÁøÇàµÇ¸ç ¸ðµç ÆäÀÌÁö°¡ ¸¶ÃÄÁ³À» ¶§¿¡´Â Ã¥Àº ¾îµð·Ð°¡ »ç¶óÁø´Ù. Ã¥Àº ÇÏ·ç¿¡ Çѹø »ç¿ëÀÚ°¡ »ç¿ëÇÒ ¼ö ÀÖ´Â ·¹º§¿¡ ¸¶¹ýÀÇ ¸ñ·ÏÀ» º¸¿©ÁØ´Ù. ±× ¸ñ·Ï¿¡ ÀÖ´Â ¸¶¹ýÀº ÇÏ·ç¿¡ 4¹ø ½ÃÀü°¡´ÉÇÏ´Ù. ÀÌ·¯ÇÑ ÀÌÀ¯·Î ÀÌÃ¥Àº ¸ðµç ¸¶¹ý»çµéÀÇ µ¿°æ¿¡ ´ë»óÀÌ µÇ¾î ¿Ô°í ±×°ÍÀ» ¼ÒÀ¯ÇÑ ¸¶¹ý»ç´Â ¾öû³ ºÎ¿Í ±Ç·ÂÀ» ¼ÒÁöÇÏ°Ô µÇ¾ú´Ù. ÀÌ Ã¥Àº ¸¶¹ý»çµé¿¡°Ô´Â 'Èû' ±×ÀÚü¶ó°í ¸»ÇÒ¼ö Àֱ⠶§¹®ÀÌ´Ù. Ã¥ÀÇ ÁÖÀÎÀº ±× ÈûÀ» »ç¿ëÇϱâ À§ÇÏ¿© ±× Ã¥ÀÇ µ¿ÀǸ¦ ¹ÞÁö ¾Ê¾Æµµ µÈ´Ù.(Ã¥ÀÌ °¨Á¤À» Áö´Ï°í Àֱ⠶§¹®ÀÌÁÒ...)Ã¥Àº ¸ðÇ赿¾È¿¡ ´Ù¸¥ ¾ÈÀüÇÑ Àå¼Ò¿¡ º¸°üµÉ¼ö ÀÖ°í ¸¶¹ýÀ» »ç¿ëÇÒ °æ¿ì ¾ðÁ¦µçÁö ±× ÈûÀ» ¹ÛÀ¸·Î ¹æÃâÇÒ ¼ö ÀÖ´Ù.
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Deck of Many Things
Deck of many things´Â º¸ÅëÀÇ Ä«µåÀÇ ¸ð½ÀÀ̱⿡ ¸¹Àº »ç¶÷µéÀÌ ±×°ÍÀ» ¾ÆƼÆÑÆ®¶ó°í »ý°¢ÇÏÁö ¾Ê¾Ò´Ù. ±×·¯³ª ÀÌ È²´çÇÑ Ä«µåÀÇ ´É·ÂÀº ¹«Ã´ ³î¶ø´Ù. Ä«µå¸¦ ¼ÒÁöÇÑ »ç¶÷ÀÌ ÀÌ Ä«µå¸¦ °¡Áö°í ´øÁú¶§¸¶´Ù ±×¿¡ µû¸¥ °á°ú°¡ ´ÚÃÄ¿À´Âµ¥ ÀÌ °á°ú´Â ¾öû³ª°Ô ÁÁÀº¼öµµ ȤÀº ¾öû³ª°Ô ¾ÈÁÁÀ»¼öµµ ÀÖ´Â µµ¹ÚÀÇ ¹°°ÇÀÌ´Ù. ´ÙÀ½Àº Ä«µå¸¦ ´øÁ³À» ¶§ ³ª¿Â´Â °á°úÀÌ´Ù.
Plaque |
Tarot Card |
Playing Card |
Effect |
Balance |
XI. Justice |
Two of spade |
Change alignment instantly. |
Comet |
Two of swords |
Two of diamond |
Defeat the next monster you meet to gain one level. |
Donjon |
Four of swords |
Ace of spaces |
You are imprisoned (see above). |
Euryale |
Ten of sword |
Queen of spades |
-1 penalty to all saving throws henceforth. |
The Fates |
Three of cups |
Ace of hearts |
Avoid any situation you choose . . . once. |
Flames |
XV. The Devil |
Queen of clubs |
Enmity between you and an outsider. |
Fool |
0. The Fool |
Joker (with trademark) |
Lose 10,000 experience points and you must draw again. |
Gem |
Seven of cups |
Two of hearts |
Gain your choice of twenty-five pieces of jewelry or fifty gems. |
Idiot |
I. The Juggler |
Ace of clubs |
Lose Intelligence (permanent drain). You may draw again. |
Jester |
XII. The Hanged Man |
Joker (without trademark) |
Gain 10,000 XP or two more draws from the deck. |
Key |
V. The Hierophant |
Queen of hearts |
Gain a major magic weapon. |
Knight |
Page of swords |
Jack of hearts |
Gain the service of a 4th-level fighter. |
Moon |
XVIII. The Moon |
Queen of diamonds |
You are granted 1d4 wishes. |
Rogue |
Five of swords |
Jack of spades |
One of your friends turns against you. |
Ruin |
XVI. The Tower |
King of spades |
Immediately lose all wealth and real property. |
Skull |
XIII. Death |
Jack of clubs |
Defeat Death or be forever destroyed. |
Star |
XVII. The Star |
Jack of diamonds |
Immediately gain a +2 inherent bonus to one ability. |
Sun |
XIX. The Sun |
King of diamonds |
Gain beneficial medium wondrous item and 50,000 XP. |
Talons |
Queen of pentacles |
Two of clubs |
All magic items you possess disappear permanently. |
Throne |
Four of staves |
King of hearts |
Gain 6 ranks in Diplomacy plus a small keep. |
Vizier |
IX. The Hermit |
Ace of diamonds |
Know the answer to your next dilemm |
The Void |
Eight of swords |
King of clubs |
Body functions, but soul is trapped elsewhere |
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Hammer of Thunderbolts
ÀÌ ¸¶¹ýÀÇ ÇظӴ º¸ÅëÀÇ ÇظӺ¸´Ù ´õ¿í´õ Å« ¸öÁýÀ» °¡Áö°í ÀÖ´Ù. ÀÌ ¶§¹®¿¡ ÀÌ ÇظӸ¦ µç »ç¶÷Àº ±×°ÍÀÌ ³Ê¹«³ªµµ ¹«°Å¿ö¼ Çൿ¿¡ ÆгÎƼ¸¦ ¹Þ°Ô µÈ´Ù.(-2 penalty to attack). ±×·¯³ª ±× Å©±â¿¡¼ ³ª¿À´Â Æı«·ÂÀ¸·Î ÇظӴ +3ÀÇ Ãß°¡È¿°ú¸¦ °¡Áö°Ô µÈ´Ù. ¸¸ÀÏ ÀÌ ÇØ¸Ó¿Í °°ÀÌ Èû¿¡ º¸³Ê½º°¡ µÇ´Â °ÇƲ¸´(OPG)À̳ª °Åµé(giant's girdle)À» °¡Áö°í ÀÖ´Ù¸é ÀÌ ÇظÓÀÇ ´É·ÂÀº +3¿¡¼ +5·Î º¯ÇÏ°Ô µÉ °ÍÀÌ´Ù. ÀÌ ÇظӴ Èֵθ¦ ¶§¸¶´Ù ¾öû³ª°Ô Å« ¼Ò¸®¸¦ ³»´Â µ¥ 5·¹º§ÀÌÇÏÀÇ »ý¸íüµéÀº ÀÌ ¼Ò¸®¿¡ ´ëÇÏ¿© »ç±âüũ¸¦ ¹Þ¾Æ¼ ½ÇÆÐÇÒ°æ¿ì¿¡´Â µµ¸Á°¡°Ô µÈ´Ù.
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Philosopher¡¯ s stone
ÀÌ ¾öû³ µ¹Àº ¾ÆÁÖ ¾öû³ ¿¬±Ý¼ú»ç°¡ ¸¸µé¾ú´Ù°í ÀüÇØÁø´Ù. óÀ½¿¡ ÀÌ°ÍÀÌ ¹ß°ßµÇ¾úÀ»¶§´Â ´ÜÁö ¾à°£ ƯÀÌÇÑ µ¹ÀÇ ¸ð½ÀÀ¸·Î ¹ß°ßµÇ¾ú´Ù. ÇÏÁö¸¸ ½Ç¼ö·Î ±×°ÍÀ» ±úÆ®¸®ÀÚ ±×¼Ó¿¡¼ ƯÀÌÇÑ ±Ý¼ÓÀÇ ½ÉÀåÀÌ ¹ß°ßµÇ¾ú°í ±×°ÍÀÌ º¸ÅëÀÇ µ¹ÀÌ ¾Æ´Ï¶ó´Â °ÍÀÌ ¾Ë·ÁÁö°Ô µÇ¾ú´Ù. ÀÌ µ¹ÀÇ ´É·ÂÀº öÀ» ÀºÀ¸·Î ³³À» ±ÝÀ¸·Î ¹Ù²Ù´Â °ÍÀ¸·Î¼ ½Ç·Î ¾öû³ ºÎ¸¦ Áö´Ï°Ô ÇØÁÖ´Â ¹°°ÇÀÌ´Ù. 500ÀÇ Ã¶À» °¡°øÇϸé 5000ÀÇ ÀºÀÌ µÇ°í 100ÀÇ ³³À» °¡°øÇϸé 1000ÀÇ ±ÝÀÌ µÈ´Ù. ÀÌ ´É·Â¸»°íµµ ´Ù¸¥ ¾öû³ ´É·ÂÀÌ Àִµ¥ ÀÌ µ¹ÀǽÉÀåÀ¸·Î Æ÷¼ÇÀ» °¡°øÇϸé Á×Àº »ç¶÷À» »ì¸± ¼ö ÀÖ´Â Potion of resurrectionÀÌ ¿Ï¼ºµÈ´Ù. ÇöÀç ÀÌ µ¹ÀÇ ÁÖÀÎÀº ¹àÇôÁöÁö ¾Ê°í ÀÖ´Ù.
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Sphere of Annihilation
ÀÌ ±¸Ã¼´Â ¾ÆÁÖ °ËÀº 2ÇÇÆ®ÀÇ Áö¸§À» °¡Áö°í ÀÖ´Ù. ÀÌ ±¸Ã¼¸¦ ¼Õ¿¡ ¿Ã·Á³õ°í ÁýÁßÀ» ÇÏ°Ô µÇ¸é Å©±â°¡ º¯ÇÏ´Â µ¥ º¯ÇÏ´Â Á¤µµ´Â ij¸¯ÅÍÀÇ ·¹º§¿¡ ºñ·ÊÇÑ´Ù. ¸¸ÀÏ »ç¶÷Å©±âÁ¤µµ·Î º¯ÇÑ ÀÌ ±¸Ã¼¼Ó¿¡ µé¾î°¡ÀÖ´Ù¸é ÁÖº¯¿¡ ¸ðµç °Í¿¡ ¹æÇعÞÁö¾Ê°í ÈÞ½ÄÀ» ÃëÇϰųª ´Ù¸¥ÀÏ¿¡ ÁýÁßÀ» ÇÒ ¼ö ÀÖ´Ù. ÀÌ ±¸Ã¼´Â ¼ÒÀ¯ÀÚ°¡ ±× ¹ÛÀ¸·Î ³ª¿À±â Àü±îÁö´Â Àý´ë·Î ´ÝÈ÷Áö ¾ÊÀ¸¸ç ¸¸ÀÏ ¼ÒÀ¯ÀÚ°¡ ¾Æ´Ñ ´Ù¸¥ »ç¶÷ÀÌ ±× ¼ÓÀ¸·Î µé¾î°¬À» °æ¿ì¿¡´Â ±×´ë·Î ±× »ç¶÷À» »ïÄѹö¸°´Ù.ÀÌ ¸¶¹ýÀÇ ±¸Ã¼´Â ¸ðµç ¸¶¹ý¿¡ ¸é¿ªÀÌ¸ç ¸¸ÀÏ °Á¦ÀûÀ¸·Î ÀÌ ±¸Ã¼¸¦ ºÎ¼ö·Á ÇÑ´Ù¸é ±¸Ã¼´Â 2d6x10ÀÇ µ¥¹ÌÁö¸¦ ÁØ´Ù. ÀÌ ±¸Ã¼´Â Dispel magic À̳ª Mordenkainen's sword¿¡ ¿µÇâÀ» ¹ÞÁö ¾Ê´Â´Ù.
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Staff of the Magi
¸ðµç ¸¶¹ý»ç¶ó¸é ÇѹøÂëÀº µé¾îº» ½ºÅÂÇÁ. ±×°ÍÀÌ ¹Ù·Î ÀÌ ½ºÅÂÇÁ ¿Àºê ¸¶±âÀÌ´Ù. ½ºÅÂÇÁ ÀÚü¿¡ ¸¶¹ý»çÀÇ ½ºÆçÀÌ ÀúÀåµÇ¾î ÀÖÀ¸¸ç ÇÏ·ç¿¡ Çѹø¾¿ ÀçÃæÀüµÈ´Ù.
½ºÅÂÇÁ ¿Àºê ¸¶±â·Î »ç¿ëÇÒ ¼ö ÀÖ´Â ¸¶¹ý¿¡ Á¾·ù´Â
detect magic, enlarge, hold portal, light, mage armor, mage hand
ÀÌ°í »ç¿ëÇßÀ» °æ¿ì¿¡´Â ÁöÆÎÀÌ¿¡¼ ¸¶·ÂÀ» µå·¹ÀÎÇÑ´Ù. µÎ ¹ø°´Â
dispel magic, fireball (10d6 points of damage), ice storm, invisibility, knock, lightning bolt (10d6 points of damage), passwall pyrotechnics, wall of fire, web
ÀÌ°í ¿ª½Ã »ç¿ëÈÄ¿¡´Â ÁöÆÎÀÌ¿¡°Ô¼ ¸¶·ÂÀ» µå·¹ÀÎÇÑ´Ù. ¸¶Áö¸·À¸·Î´Â
monster summoning IX, plane shift, telekinesis (400 pounds maximum weight), whirlwind
ÀÌ´Ù. ½ºÅÂÇÁ ¿Àºê ¸¶±â¿¡´Â »ç¿ëÀÚ¿¡°Ô ¸¶¹ý¿¡ ´ëÇÑ ÀúÇ×·ÂÀ» 23Çâ»ó½ÃÄÑÁØ´Ù.
Retributive Strike:½ºÅÂÇÁ ¿Àºê ¸¶±â°¡ ºÎ¼ÅÁ³À» °æ¿ì¿¡ ±× ¾È¿¡ ÀÖ´Â ¸ðµç ¸¶¹ýÀÌ ¹ÛÀ¸·Î Çѹø¿¡ Æ¢¾î³ª¿À°Ô µÈ´Ù. ±× ¶§ÀÇ Æı«·ÂÀº »ó»óÀ» ÃÊ¿ùÇÒÁ¤µµÀÌ´Ù.
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Oblidammara's
Dice
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¼ö ÀÖ´Ù. ¾Æ·¡´Â 2d6 ±¼¸²ÀÇ °á°úÇ¥ÀÌ´Ù.
2-
10,000XP¸¦ ÀÒ°Ô µÇ°í, ´ÙÀ½
¶ó¿îµå¿¡ ´Ù½Ã ±¼·Á¾ß ÇÑ´Ù.
3-
¿µ±¸ÀûÀ¸·Î 1d4+1 ¹Îø¼ºÀ»
ÀҴ´Ù.
4-
1d4 ·¹º§À» ÀҴ´Ù. (ÀÌ È¿°ú¸¦
¾ø¾Ö±â À§Çؼ´Â Àγ» DC
20 ¿ä±¸µÊ)
5-
1½Ã°£ µ¿¾È °ø°Ý, ³»¼º ±¼¸²,
üũ¿¡ -1 Æä³ÎƼ
6-
10ºÐ µ¿¾È AC -4 Æä³ÎƼ
7-
10ºÐ µ¿¾È °ø°Ý°ú °øÆ÷·ÎºÎÅÍÀÇ
³»¼º ±¼¸²¿¡ +1 º¸³Ê½º
8-
10ºÐ µ¿¾È ºí·¯ È¿°ú
9-
1½Ã°£ µ¿¾È °ø°Ý, ³»¼º ±¼¸²,
üũ¿¡ +1 º¸³Ê½º
10-
1½Ã°£ µ¿¾È '¿òÁ÷ÀÓÀÇ ÀÚÀ¯'
È¿°ú
11-
'Á¦ÇÑµÈ ¼Ò¿ø' Çϳª¸¦ ºô
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12-
10,000XP¸¦ ¾ò°í, ´ÙÀ½ ¶ó¿îµå¿¡
´Ù½Ã ±¼¸± ¼ö ÀÖ´Ù.
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ij¸¯Å͵çÁö ±¼¸° µÚ 24½Ã°£ÀÌ Áö³ªÁöµµ ¾Ê¾Ò´Âµ¥
´Ù½Ã ±¼¸®´Â °ÍÀº Çã¿ëµÇÁö ¾Ê´Â´Ù. ´Ù¸¸,
°á°ú°¡ 2·Î ³ª¿ÔÀ» °æ¿ì¿¡´Â ´ÙÀ½ ÅÏÀÌ ¿À¸é
ÁÖ»çÀ§°¡ ÀÚµ¿À¸·Î ±¼·ÁÁö°Ô µÇ¸ç, Ç÷¹À̾î´Â
³ª¿Â °á°ú¸¦ µû¶ó¾ß¸¸ ÇÑ´Ù. °á°ú°¡ 12°¡ ³ª¿ÔÀ»
°æ¿ì¿¡´Â ´ÙÀ½ ¶ó¿îµå¿¡ ±¼¸±Áö ¸»ÁöÀÇ ¼±ÅñÇÀ»
Ç÷¹À̾°Ô ÁÖ¾îÁø´Ù.(ÇÑ ¶ó¿îµå°¡ Áö³ª°¡¹ö¸®¸é
º¸³Ê½º ±¼¸²À» ÀÒ°Ô µÈ´Ù.)
¾î¶²
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¿¹¾ðÇϰųª, ¿µÇâÀ» ÁÙ ¼ö ¾ø´Ù. °·ÂÇÑ ¿¹Áö
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Arbane's
Sword of agility
¹Ì¾²
µå·¡³Ê(Myth drannor)ÀÇ arbaneÀÌ ¿øÁ¶°ÝÀ¸·Î
¸¸µç °ËÀ¸·Î ±× ȤÀº ´Ù¸¥Àι°µéÀÌ Mists
of time(¹Ì¾² µå·¡³ÊÀÇ ¸ô¶ô½Ã±â¸¦ ĪÇÏ´Â
µí?)¶§ ¸ðµÎ »ç·ÁÁ®¹ö¸®±âÀü±îÁöÃÖ¼Ò 12ÀÚ·çÀÌ»óÀ»
¸¸µé¾î³Â¾ú´Ù. ¸í·É¿¡ ÀÇÇÏ¿© ÀÌ °ËÀº +2 Long
sword of speedÀÇ ¼Ó¼º°ú ÇÏ·ç¿¡ Çѹø jumpÁÖ¹®À»
»ç¿ëÇÏ°Ô ÇÏ´Â ´É·ÂÀ» °¡Áø´Ù. »ÌÇôÁ® ³ª¿Âµ¿¾È¿¡
°ËÀº »ç¿ëÀÚ¿¡°Ô ȯ¿µ°è¿ÀÇ È¿°ú¸¦ ¹«È¿È½ÃÅ°¸ç
freedom of movementÀÇ ÁÖ¹®ÀÇ È¿°ú¸¦ ¹Þ°ÔÇÑ´Ù.
°ËÀº ¶ÇÇÑ ºÎÁ¤ÀûÀÎ ¾îµÒÁÖ¹®(daylightÁÖ¹®°ú
°°Àº ¸ñÀûÀ¸·Î ¾²ÀÌ´Â)À» ÇÏ·ç¿¡ Çѹø »ç¿ëÇÏ°Ô
ÇÒ ¼ö ÀÖ´Ù.
½ÃÀüÀÚ
·¹º§ : 10
¹«°Ô
: 4lb
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Azureedge
ÀÌ
À¯ÀÏÇÑ +5 throwing wounding battleaxe´Â
Àº°ú öÀÇ ÇÕ±Ýü·Î Á¦À۵ǾúÀ¸¸ç ³¯ºÎºÐÀ»
µû¶ó¼ ÈûÀ» ³ªÅ¸³»´Â ·é¾î°¡ ¾²¿©Á® ÀÖ°í
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¾Æ·¡ÀÇ Àå½Å±¸ºÎºÐ)¿¡´Â ½ºÅ¸»çÆÄÀ̾ ¹ÚÇôÀÖ´Ù.
µµ³¢ÀÇ ³¯ºÎºÐ¿¡¼´Â °¡³ÇÇÁ°Ô û»ö±¤ÀÌ ³ªÅ¸³´Ù.(ÃдëÁ¤µµÀÇ
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¾ÇÇÑ »ý¸íü°¡ ³ªÅ¸³µÀ» ¶§ ÀÚµ¿ÀûÀ¸·Î ¹à¾ÆÁö¸ç(ȶºÒÁ¤µµÀÇ
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¹æ¾îÇÒ ¶§ ºÐ¼âÀÇ ¹«±â·Î »ç¿ëµÇ¾ú¾ú´Ù.
ÀÌ
¹«±â´Â ´ç½Ã¿¡ Nystul's undetectable auraÀÇ
ÁÖ¹®À¸·Î º¸È£¹Þ°í ÀÖ¾úÀ¸³ª Ä̺¥ ºí·¢½ºÅÂÇÁ°¡
¸Å¹ø scryingÀ¸·Î ¹«±â¿î¹ÝÀÚ¿¡°Ô ¸»ÇØÁÜÀ¸·Î½á
±× ¶Ç´Â ±×³à°¡ Á¤¹Ý´ë·Î ÇൿÇÔÀ¸·Î½á ¿öÅ͵ö
¿ÕÀÇ °ü½ÉÀ» ²øµµ·Ï ¸¸µé¾ú´Ù. µµ³¢ÀÇ Áö°¢Àº(INT
14, Wis 12, Cha 10)À¸·Î Á߸³¼±ÀÇ °¡Ä¡°üÀÇ
¿©¼ºÇü¼º°ÝÀ» °¡Áö°í ÀÖ´Ù. ±×³à´Â ÅÚ·¹ÆĽÃ
¶Ç´Â °ø¿ë¾î¿Í Chondath¾î·Î ´ëȸ¦ ÇÒ ¼ö
ÀÖ´Ù. ¿öÅ͵öÀÇ AhaghaironÀÌ ÀÌ°ÍÀ» Á¦ÀÛÇß´Ù.
¹«±âÀÇ ÀΰÝÀº ¿öÅ͵öÀÇ À屺ÀÌ¸ç ¿öÅ͵öÀÇ
¾ÈÀü°ú ¹æ¾î¸¸À» À§ÇØ »ì¾Æ¿Â ¸¶¹ý»çÀ̾úÀ¸³ª
¹æ¾îÀü¿¡¼ »óó¸¦ ÀÔ¾î Á×Àº Lady LauronÀÇ
¿µÈ¥ÀÇ ÈûÀ» ¹Þ¾Æ ¸¸µé¾îÁ³´Ù. ¹«±â´Â ÀÚ½ÅÀÇ
±Ùº»¿¡ ´ëÇؼ´Â ±â¾ïÇϳª »ì¾ÆÀÖÀ» ¶§ÀÇ ±â¾ïÀº
°¡Áö°í ÀÖÁö ¾Ê´Ù.
½ÃÀüÀÚ
·¹º§ : 18
¹«°Ô
: 7lb
|
Blast
Scepter
ÀÌ
¹°°ÇÀº ³×½á¸±½Ã´ëÀÇ ¸¸µé¾î Áø ¹°°ÇÀÌ´Ù.
¸¸µé¾îÁú ´ç½Ã¿¡ 50¹øÀÇ »ç¿ë´É·ÂÀÌ ÀúÀåµÇ¾îÀÖ¾úÁö¸¸
¼ö¹é³âÀÌ Áö³ª¼ ¹ß°ßµÈ Áö±ÝÀº 1-10ÀÇ »ç¿ë´É·Â»ÓÀÌ
³²¾ÆÀÖÁö ¾Ê´Ù. ÀÌ ¼ÁÅÍ´Â ½º½º·Î È®ÀÎ(identifying)µÇ¾îÁö¸ç
¾Æ·¡ÀÇ ´É·ÂÀ» °¡Áø´Ù.
»ç¿ëÀÚ´Â
¼ÁÅ͸¦ µé°í ÀÖÀ» ¶§ È¿°°ú Àü°ÝÇÇÇظ¦ ¹ÞÁö
¾Ê´Â´Ù. »ç¿ëÀÚ´Â ¼ÁÅ͸¦ µé°í ÀÖÀ» ¶§ Æø¹ß°ú
Æødz(blasting)¿¡ ÀÇÇÏ¿© ¾²·¯Áö°Å³ª(Knock
down) ¿òÁ÷¿©ÁöÁö ¾Ê´Â´Ù. ±×¸®°í »ç¿ëÀÚ´Â
¸ðµçÁ¾·ùÀÇ smoke powder¿Í °°Àº Æø¹ß °ú horn
of blasting °ú °°Àº ÆødzÇÇÇظ¦ Àý¹ÝÀÇ ÇÇÇظ¦
ÀÔÀ¸¸ç ½ÉÁö¾î ´Ù¸¥ blast scepter¿¡ ÀÇÇؼµµ
Àý¹ÝÀÇ ÇÇÇظ¸À» ÀԴ´Ù.(³»¼º¼º°ø½Ã 1/3ÀÇ
ÇÇÇظ¸À» ¹ÞÀ½). »ç¿ëÀÚ´Â ¼ÁÅ͸¦ ÀÌ¿ëÇØ ±ÙÁ¢Á¢ÃË°ø°ÝÀ»
ÇÏ¿© »ó´ë¹æÀ» ½ºÅϽÃų ¼ö ÀÖ´Ù. ÇÇ°ÝÀÚ´Â
Fort³»¼º 20À¸·Î ½ºÅÏÀ» ÇÇÇÒ ¼ö ÀÖ´Ù. ³»¼º¿¡
½ÇÆÐÇÑ´Ù¸é 1d4¶ó¿îµå°£ ½ºÅÏµÇ¸ç ¼ÁÅÍÀÇ »ç¿ë´É·Â
1ȸ°¡ ¼Ò½ÇµÈ´Ù.
»ç¿ëÀÚ´Â
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¼ö ÀÖÀ¸¸ç ¹üÀ§³»¿¡ ÀÖ´ÂÀÚµéÀº Ref ³»¼º 20¿¡
¼º°øÇؾ߸¸ ÇÏ¸ç ½ÇÆÐÇϸé 2d6ÀÇ ÇÇÇظ¦ ÀÔ°í
¾²·¯Áø´Ù.(Knock down). ÀÌ ´É·ÂÀº »ç¿ë´É·Â
2ȸ¸¦ ¼Ò¸ðÇÑ´Ù.
»ç¿ëÀÚ´Â
±ÙÁ¢Á¢ÃË°ø°ÝÀ» ÅëÇØ °Å¸°ø°Ý(power strike)À»
ÇÒ ¼ö ÀÖÀ¸¸ç 5d6ÀÇ ÇÇÇظ¦ ÀÔÈ÷°Ô Çϳª Fort³»¼º
20¿¡ ¼º°øÇϸé Àý¹ÝÀÇ ÇÇÇظ¦ ÀÔÈù´Ù. °Å¸°ø°ÝÀº
¸ðµç Construct¿¡ ÇÇÇظ¦ ÁÖ¾î ³»¼º¿¡ ½ÇÆÐÇϸé
Æı«µÇ°Ô ¸¸µç´Ù. ÀÌ ´É·ÂÀº »ç¿ë´É·Â 4ȸ¸¦
¼Ò¸ðÇÑ´Ù.
½ÃÀüÀÚ
·¹º§ : 13
¹«°Ô
: 6lb
|
Vasharan
Crossbow
ÀÌ
+4 Áß¼®±ÃÀº °æ¼®±Ã°ú °°ÀÌ ºü¸£°Ô ¹ß»çÇÏ°í
ÀåÀüÇÒ ¼ö ÀÖ´Ù. ÀÌ ¼®±ÃÀ¸·Î ¹ß»çµÇ´Â ¸ðµç
źȯÀº 'Àΰ£ »ìÇØÀÇ º¼Æ®'·Î Ãë±ÞµÈ´Ù. (Àΰ£
»ìÇØÀÇ È»ì°ú °°Àº)
½ÃÀüÀÚ
·¹º§ : 17
¹«°Ô
: 4lb
|
Midnight
Blade
ÀÌ
»ç¾ÇÇÑ +5 ¹Ù½ºÅ¸µå ½º¿öµå´Â »ó´ëÀÇ »ìÀ»
ºÐ¼âÇÏ°í Á¤¼ö¸¦ Æı«Çعö¸± ¼ö ÀÖ´Ù. ´Ü ¿ÀÁ÷
¹ã¿¡¸¸. ÇØ°¡ ¶¹À» ¶§´Â ¿ÀÁ÷ +5 ÀÎþƮ¸ÕÆ®
º¸³Ê½º¸¦ ¹ÞÀ» »ÓÀÌ´Ù. °Ô´Ù°¡ ÀÌ °ËÀº ¹ã
Áß¿¡ ÃÖ¼Ò ÇϳªÀÇ Áß°£À̳ª ±×º¸´Ù Å« »çÀÌÁîÀÇ
»ý¸íü¸¦ º£¾î¼ ÇǸ¦ ¸¶¼Å¾ß ÇÏ°í, ±×·¯Áö
¸øÇÒ ½Ã¿¡´Â ¸ðµç ´É·ÂÀ» ÀÒ°í -4ÀÇ ÀúÁÖ¹ÞÀº
¹Ù½ºÅ¸µå ½º¿öµå°¡ µÈ´Ù. ´É·ÂÀº ȸº¹ µÉ ¼ö
ÀÖÀ¸³ª ±×·¯±â À§Çؼ± ¹ã Áß¿¡ -4ÀÇ ÆгÎƼ¸¦
¹Þ´Â ä·Î »ý¸íü¸¦ ¹è¾î¾ßÇÑ´Ù.
|
Æ÷°¡Æ°
·¼¸§ÀÇ ¸ÞÀÌÁ® ¾ÆƼÆÑÆ®µé
The Mace of Cuthbert
ÀÌ ¾öû³ ¸ÞÀ̽º´Â °ÑÀ¸·Î º¸±â¿¡´Â Æò¹üÇغ¸ÀÌÁö¸¸ ±×¼Ó¿¡´Â ¾öû³ ÈûÀÌ ¼û°ÜÁ®ÀÖ´Ù. Ä¿½º¹öÆ®ÀÇ ¸ÞÀ̽º´Â +5ÀÇ ¹«±â·Î Ãë±ÞµÇ¸ç holy(¾ðµ¥µå¿¡°Ô Ãß°¡ µ¥¹ÌÁö), lawful(¾Ç¼ºÇâ¿¡°Ô Ãß°¡ µ¥¹ÌÁö), disruption(ºÐ»ê,ºÐÇØÈ¿°ú)ÀÇ È¿°ú¸¦ °°´Â´Ù. ÀÌ ¸ÞÀ̽º´Â ÅÂ¾ç ¾Æ·¡¼ ¾öû³ ºûÀ» ³»»ÕÀ¸¸ç ÀÌ°ÍÀÇ ÁÖÀ§¿¡ ÀÖ´Â ¸ðµç »ý¸íü´Â ºû¿¡ ´ëÇÏ¿© ³»¼º±¼¸²À» ÇؾßÇÑ´Ù.»ç¿ëÀÚ´Â ÀÌ·¯ÇÑ ºû¿¡ ¾Æ¹«·± ¿µÇâÀ» ¹ÞÁö ¾Ê´Â´Ù.
|
The Moaning Diamond
ÀÌ ´ÙÀ̾Ƹóµå´Â ´ÙµëÁö¾ÊÀº Å©±â·Î »ç¶÷ÀÇ ÁÖ¸ÔÁ¤µµÀÇ Å©±âÀÌ´Ù. ÀÌ ´ÙÀ̾Ƹóµå´Â »ç¿ëÀÚÀÇ ¸ðµç Á¤½ÅÀû À°Ã¼Àû °íÅëÀ» ¾ø¾ÖÁÖ¸ç »ç¿ëÀÚ´Â ÇÏ·ç¿¡ 3¹ø stone canÁÖ¹®À» »ç¿ëÇÒ ¼ö ÀÖ´Ù. stone canÁÖ¹®Àº °Å´ëÇÑ µ¹µ¢À̸¦ ÀÚ±âÀÇ ÀÇÁö´ë·Î ¸ð¾çÀ» º¯È½Ãų ¼ö ÀÖ´Â ÁÖ¹®ÀÌ´Ù. ÀÌ ´ÙÀ̾Ƹóµå´Â ü·ÂÀÇ ÃÖ°íÄ¡¸¦ °¡Áø ¿¤´õ ¾î½º¿¤¸®¸àÅ»À» ¼ÒȯÇÒ¼öÀÖÀ¸¸ç ¼ÒȯµÈ ¾î½º¿¤¸®¸àÅ»Àº »ç¿ëÀÚ°¡ Áװųª ÀÚ½ÅÀÌ ¾²·¯Áú ¶§ ±îÁö ½Î¿ì°Ô µÈ´Ù. Çѹø¿¡ ÇÑ ¸¶¸®¸¸ÀÌ ¼ÒȯÇÒ ¼ö ÀÖ´Ù.
|
The Orbs of Dragonkind
ÀÌ ¿Àºê´Â °í´ëÀÇ µå·¡°ï·ê·¯(µå·¡°ïÀ» Áö¹èÇÏ´Â µå·¡°ï)ÀÇ Á¤½ÅÀÌ ´ã°ÜÀÖ´Â ¿ÀºêÀÌ´Ù. ÀÌ ¿Àºê´Â µå·¡°ïÀ» Áö¹èÇÒ¼öÀÖ°Ô ÇÏ¸ç »ç¿ëÀÚ¿¡°Ô´Â µå·¡°ïÀÇ ¹æ¾î·Â°ú ¼¼À̺ù ½º·Î¿ìÆ÷ÀÎÆ®, ¸¶¹ýÀúÇ×·ÂÀ» °®°Ô ÇØÁÖ°í ¸ðµç ºê·¹½º¿þÆÝ¿¡ ¸é¿ªÀ» °®°Ô ÇØÁØ´Ù. ÀÌ ¿Àºê´Â µå·¡°ïÀÇ Á¾·ùº°·Î ÀÖÀ¸¸ç °¢°¢ ´Ù¸¥ ´É·ÂÀ» ºÎ¿©ÇØÁØ´Ù.
°¢°¢ÀÇ ¿Àºê°¡ °°´Â ¼ºÁúÀº ´ÙÀ½°ú °°´Ù.
Black Dragon Orb: fly.
Blue Dragon Orb: haste.
Brass Dragon Orb: teleport.
Bronze Dragon Orb: scrying.
Copper Dragon Orb: suggestion.
Green Dragon Orb: spectral force.
Red Dragon Orb: wall of fire.
Silver Dragon Orb: cure critical wounds.
White Dragon Orb: protection from elements (cold only).
Gold Dragon Orb: Ư¼öÇÔ.
°ñµåµå·¡°ïÀÇ ¿Àºê¸¦ ¼ÒÀ¯ÇÑ ÀÚ´Â ´Ù¸¥ ¿Àºê¿¡ Á¶Á¾´çÇÏ°í ÀÖ´Â µå·¡°ïµéÀ» Á¶Á¾ÇÒ ¼ö ÀÖ°í ºê·¹½º¿þÆÝÀÇ ´É·ÂÀ» °¡Áö°Ô µÈ´Ù.
|
The Shadowstaff
ÀÌ ¾ÏÈæÀÇ ½¦µµ¿ì½ºÅÂÇÁ´Â »ç¿ëÀÚ¿¡°Ô +4ÀÇ ¹æ¾îµî±ÞÀ» Á¦°øÇØÁØ´Ù. ±×¸®°í ¾îµÎ¿î °÷¿¡¼ µµµÏÀÌ ¾Æ´Ï´õ¶óµµ ÇÏÀ̵å ÀÎ ½¦µµ¿ì¸¦ °¡´ÉÇÏ°Ô ÇØÁØ´Ù. ÇÏÁö¸¸ »ó±ØÀÎ ¹àÀº ºû¾Æ·¡¿¡¼± -2ÀÇ ¾îÅÃÆä³ÎƼ¸¦ °¡Áö°Ô µÈ´Ù. ½¦µµ¿ì ½ºÅÂÇÁ´Â ¾Æ·¡ÀÇ ´É·ÂÀ» °¡Áö°í ÀÖ´Ù.
|
Summon Shadows
ÇÏ·ç¿¡ 3¹ø ¼ºÁ÷ÀÚÀÇ Åʹ׿¡ ¸é¿ªÀÎ ½¦µµ¿ì¸¦ 2d4¸¸Å ¼ÒȯÇÑ´Ù. ±×µéÀº ÀڽŵéÀÇ ÁÖÀÎÀ» À§ÇØ ÀÏÇÏ¸ç ¸ó½ºÅͼÒȯ¥´¸¦ 20·¹º§ÀÇ ¸¶¹ý»ç´É·ÂÀ¸·Î ¼ÒȯÇÑ´Ù.
|
Summon Nightshade
ÇÑ´Þ¿¡ Çѹø ³ªÀÌÆ®¼¼À̹ö¸¦ ¼ÒȯÇÒ ¼ö ÀÖ´Ù. ±×µéÀº ÀڽŵéÀÇ ÁÖÀÎÀ» À§ÇØ ½Î¿ì¸ç ¸ó½ºÅͼÒȯ¥¸(¸ó½ºÅͼÒȯ·¹º§9Á¤µµ¸é Àúµµ ¹¹°¡ Æ¢¾î³ª¿À´ÂÁö ¸ô¶ó¿±....--;)¸¦ 20·¹º§ÀÇ ¸¶¹ý»çÀÇ ´É·ÂÀ¸·Î ¼ÒȯÇÑ´Ù.
|
Shadow Form
ÇÏ·ç¿¡ ¼¼ ¹ø »ç¿ëÀÚ´Â ±×¸²ÀÚ¼Ó¿¡ ¿ÏÀüÈ÷ ³ì¾Æµé¾î°¥ ¼ö ÀÖ´Ù. (µµµÏÀÇ °Í°ú´Â Â÷¿øÀÌ Æ²¸®´Ù.)
|
Shadow Bolt
ÇÏ·ç¿¡ 3¹ø ½ºÅÂÇÁ´Â 10d6ÀÇ Äݵ嵥¹ÌÁöÀÇ º¼Æ®¸¦ ¼ÒȯÇÑ´Ù. ¼ÒȯÇÑ º¼Æ®´Â ¼®±Ã¾øÀ̵µ ¹ß»çÇÒ¼öÀÖÀ¸¸ç 100ÇÇÆ®ÀÇ »çÁ¤°Å¸®¸¦ °®´Â´Ù.
|
The Shield of Prator
+5ÀÇ ¶óÁö½Çµå·Î žçÀÇ ½Éº¼ÀÌ ±×·ÁÁ®ÀÖ´Ù. »ç¿ëÀÚ´Â 20·¹º§ÀÇ Æȶóµò´É·ÂÀ» 20Á¡ÀÇ ÁöÇýÁ¡¼ö·Î »ç¿ëÇÒ ¼ö ÀÖ´Ù. ½ºÆçÀº ÇÏ·ç¿¡ Çѹø ȸº¹µÈ´Ù. ½Çµå´Â »ç¿ëÀÚ¿¡°Ô 15ÀÇ ¸¶¹ýÀúÇ×·ÂÀ» ºÎ¿©Çϸç 10Æ÷ÀÎÆ®ÀÇ fire, cold, electricity, sionicµ¥¹ÌÁö¸¦ Èí¼öÇÑ´Ù. 1³â¿¡ Çѹø ½Çµå´Â »ç¿ëÀÚ¿¡°Ô ¼±ÇÑ Äù½ºÆ®¸¦ ºÎ¿©ÇÏ´Â µ¥ À̸¦ ÇÇÇÒ¼ö ¾ø°í ¸¸ÀÏ Á¤¸»·Î ÇÒ ¼ö¾ø´Ù¸é ¹æÆи¦ Æ÷±âÇؾßÇÑ´Ù. ÀÌ ¹æÆд lawful good¸¸ »ç¿ëÀÌ °¡´ÉÇÏ´Ù. ¸¸ÀÏ »ç¾ÇÇÑ °¡Ä¡°üÀÇ »ç¶÷ÀÌ ÀÌ ¹æÆи¦ µé¾ú´Ù¸é ¹æÆд ÀÌ »ç¶÷ÀÌ lawful goodÀ¸·Î ¹Ù²ð ¶§±îÁö 3·¹º§±îÁöÀÇ ·¹º§µå·¹ÀÎÀ» ½ÃµµÇÑ´Ù.
|
The rod of seven parts
(Æ÷°¡Æ°·¼¸§°ú´Â Á÷Á¢ÀûÀÎ ¿¬°üÀº ¾øÁö¸¸ »ó´çÈ÷ À¯¸íÇϱ⿡ ¸îÀÚ Àû¾îº¼¶ø´Ï´Ù...)
·Îµå ¿Àºê ¼¼ºìÆÄÃ÷´Â ±×·¹ÀÌȣũÀÇ ½Ã³ª¸®¿À¿¡¼ ³ª¿À´Â »ó´çÈ÷ À¯¸íÇÑ ¾ÆÀÌÅÛÀ¸·Î¼ ¿ÍÀϵåµàÅ©(guardians of Law)¿Í Äý ¿Àºê Ä«¿À½º¿ÍÀÇ ½Î¿ò¿¡¼ ÁÖ¸ñÀ» ¹ÞÀº ·ÎµåÀÌ´Ù. ¿ø·¡ 5footÀÇ ±æÀ̸¦ °¡Áö°í ÀÖ´ø ÀÌ ·Îµå´Â ¿ÍÀÏµå µàÅ©°¡ Äý ¿Àºê Ä«¿À½º¿¡°Ô ·Îµå°¡ ³Ñ¾î°¥»·ÇÏÀÚ ±×°ÍÀÌ ¾Ç¿ëµÉ ¿ì·Á°¡ ÀÖ´Ù°í »ý°¢ÇÏ¿© ÀÚ½ÅÀÇ ÈûÀ¸·Î 7µîºÐ ÇØ ¹ö¸®°í ±×°ÍÀ» ¼¼°è°¢Áö¿¡ Èð¾îÁö°Ô ÇÏ¿´´Ù.
°¢°¢ ºÐ¸®µÈ ·Îµå´Â 4, 5, 6, 8, 10, 12, 15ÀÇ ±æÀ̸¦ °¡Áö°í ±× ªÀº »óÅ·εµ ´É·ÂÀ» °¡Áö°í ÀÖ´Ù. ±× ´É·ÂÀº
The 4-inch tip can cure light wounds (1/day)
The 5-inch segment can slow wounds (1/day, 23 rounds)
The 6-inch part will haste (1/day, 23 rounds - owner doesn't age)
The 8-inch piece can create a 10-by 200-yard gust of wind (5/day)
The 10-inch part affords true seeing (1/day, 20 rounds)
The 12-inch segment can hold monster (1/day, 20 rounds)
The 15-inch part heals (1/day)
ÀÌ´Ù. ¸¸ÀÏ ÀÌ ¸ðµçºÎºÐÀÌ Çѹø¿¡ ¸ðÀÌ°Ô µÇ¸é ÀÌ ÆÄÃ÷µéÀº ´Ù½Ã ¿ø·¡ÀÇ ·Îµå·Î µ¹¾Æ°¥ °ÍÀÌ´Ù. ¿ø·¡ ·Îµå ¿Àºê ¼¼ºìÆÄÃ÷ÀÇ ´É·ÂÀº
- »ç¿ëÀÚ¿¡°Ô 20%ÀÇ ¸¶¹ýÀúÇ×·ÂÃß°¡
- control winds (2/day); five pieces grand the power to shape change (2/day); six segments enable the owner to wind walk
(1/day); and with the seventh and final pieces assembled, the character can cast restoration (1/day)¸¦ 20·¹º§ÀÇ Àκ¸Ä¿ÀÇ
ij½ºÆÃÀ¸·Î ½ÃÀü
- 20radius¾È¿¡ fear aura¹ß»ê. ³»¼º±¼¸²½ÇÆнà ÀûµéÀÇ µµ¸Á
ÀÌ´Ù.
(»ý°¢À» Çغ¸´Ï ¾Æ¿¹ ¿¬°üÀÌ ¾ø´Ù°íµµ ÇÒ ¼ö ¾ø°Ú±º¿ä......AD&DÀÇ
Ä·ÆäÀÎÀº ¸ðµÎ ¿¬°áµÇ¾îÀÖ´Ù°í ÇÒ ¼ö ÀÖÀ»Å×´Ï...)
|
Ring
of Gaxx
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1d10 ·Î ±¼·Á¼ °áÁ¤ÇÑ´Ù.
1d10
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The
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2002
- 2004 copyright Devain's
Forgotten Realms,
Firewine's
D&D Realm
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ÀÚ·á Áß ÀϺδ DevainÀÇ
Æ÷°¡Æ° ¸±¸§¿¡¼
Çã°¡¸¦ ¾ò°í ¿Ã¸° ³»¿ëÀÔ´Ï´Ù.
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